Sync layer wikis: justice whole-wing classification
@@ -102,9 +102,12 @@ Classification always computed a **security grade** (`Minimum`..`Supermax`); now
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- **The grade shows** on every prisoner's inspect pane — the game tells you who is dangerous instead of
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- **The grade shows** on every prisoner's inspect pane — the game tells you who is dangerous instead of
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leaving you to guess.
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leaving you to guess.
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- A **"Dangerous prisoner unsecured" alert** fires when a Maximum/Supermax pawn is held in the open or
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- **Wing-routing.** A wall-mounted **security marker** grades the cell block it stands in
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sharing a cell — the misplacement flag, without a wing-grading UI. It clears once they have a secure,
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(`Minimum`..`Supermax`, set with a gizmo). One marker covers a *whole block* — a prisoner takes the
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solo cell.
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grade of the nearest marker in range, so you tag a corridor once rather than cluttering every cell. A
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**"Dangerous prisoner unsecured" alert** then flags any prisoner held in a wing too weak for their
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grade, and the inspect pane shows their wing and a `MISPLACED` warning — move them to a stronger
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wing. An ungraded wing falls back to flagging an unsegregated Maximum/Supermax pawn.
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- **Cell safety:** a prisoner caged with a dangerous one suffers a mood penalty. Segregate your
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- **Cell safety:** a prisoner caged with a dangerous one suffers a mood penalty. Segregate your
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dangerous prisoners, or their cellmates pay for it — the grade made to matter on the *housing* side,
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dangerous prisoners, or their cellmates pay for it — the grade made to matter on the *housing* side,
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not only at parole.
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not only at parole.
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