diff --git a/justice/Rehabilitation.md b/justice/Rehabilitation.md index 86b5f9f..f12eb8d 100644 --- a/justice/Rehabilitation.md +++ b/justice/Rehabilitation.md @@ -102,9 +102,12 @@ Classification always computed a **security grade** (`Minimum`..`Supermax`); now - **The grade shows** on every prisoner's inspect pane — the game tells you who is dangerous instead of leaving you to guess. -- A **"Dangerous prisoner unsecured" alert** fires when a Maximum/Supermax pawn is held in the open or - sharing a cell — the misplacement flag, without a wing-grading UI. It clears once they have a secure, - solo cell. +- **Wing-routing.** A wall-mounted **security marker** grades the cell block it stands in + (`Minimum`..`Supermax`, set with a gizmo). One marker covers a *whole block* — a prisoner takes the + grade of the nearest marker in range, so you tag a corridor once rather than cluttering every cell. A + **"Dangerous prisoner unsecured" alert** then flags any prisoner held in a wing too weak for their + grade, and the inspect pane shows their wing and a `MISPLACED` warning — move them to a stronger + wing. An ungraded wing falls back to flagging an unsegregated Maximum/Supermax pawn. - **Cell safety:** a prisoner caged with a dangerous one suffers a mood penalty. Segregate your dangerous prisoners, or their cellmates pay for it — the grade made to matter on the *housing* side, not only at parole.