Sync layer wikis: justice whole-wing classification

flan
2026-07-15 23:26:06 +00:00
parent f9e94c65d6
commit 734f1ef16e
+6 -3
@@ -102,9 +102,12 @@ Classification always computed a **security grade** (`Minimum`..`Supermax`); now
- **The grade shows** on every prisoner's inspect pane — the game tells you who is dangerous instead of
leaving you to guess.
- A **"Dangerous prisoner unsecured" alert** fires when a Maximum/Supermax pawn is held in the open or
sharing a cell — the misplacement flag, without a wing-grading UI. It clears once they have a secure,
solo cell.
- **Wing-routing.** A wall-mounted **security marker** grades the cell block it stands in
(`Minimum`..`Supermax`, set with a gizmo). One marker covers a *whole block* — a prisoner takes the
grade of the nearest marker in range, so you tag a corridor once rather than cluttering every cell. A
**"Dangerous prisoner unsecured" alert** then flags any prisoner held in a wing too weak for their
grade, and the inspect pane shows their wing and a `MISPLACED` warning — move them to a stronger
wing. An ungraded wing falls back to flagging an unsegregated Maximum/Supermax pawn.
- **Cell safety:** a prisoner caged with a dangerous one suffers a mood penalty. Segregate your
dangerous prisoners, or their cellmates pay for it — the grade made to matter on the *housing* side,
not only at parole.