Strip AI disclosure from all layer footers (NOTICE-only policy)
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@@ -99,5 +99,4 @@ separate install that bridges into the suite when both are present.
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---
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*The **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward.
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Designed and built with substantial assistance from Claude (Anthropic).*
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*The **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward.*
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@@ -125,4 +125,4 @@ than silent.
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
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Ward. Each stands alone; together they interlock.*
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*Developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -227,4 +227,4 @@ who died or left take their secrets with them, and a null key would throw on the
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
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Ward. Each stands alone; together they interlock.*
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*Developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -138,4 +138,4 @@ plugs into. See [Compatibility](Compatibility.md).
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
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Ward. Each stands alone; together they interlock.*
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*Developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -127,4 +127,4 @@ Each mod stands alone as an install; together they form one system.
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
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Ward. Each stands alone; together they interlock.*
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*Developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -200,4 +200,4 @@ instead of weapon stats, and its purpose is a tunnel rather than a fight. See [T
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
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Ward. Each stands alone; together they interlock.*
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*Developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -175,4 +175,4 @@ the *last* one on the way out.
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
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Ward. Each stands alone; together they interlock.*
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*Developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -195,4 +195,4 @@ route the warden. See [Compatibility](Compatibility.md).
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
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Ward. Each stands alone; together they interlock.*
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*Developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -162,4 +162,4 @@ without threading a reference through every caller. If no game is loaded (no com
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---
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*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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*Part of the **Institution** suite.*
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@@ -85,4 +85,4 @@ depends on.
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---
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*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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*Part of the **Institution** suite.*
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@@ -230,4 +230,4 @@ decoupling, and it is why Core can sit at the bottom of the suite with zero depe
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---
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*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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*Part of the **Institution** suite.*
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@@ -262,4 +262,4 @@ and that pattern is stable across the whole game.
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---
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*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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*Part of the **Institution** suite.*
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@@ -150,4 +150,4 @@ instead of the label.
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---
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*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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*Part of the **Institution** suite.*
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@@ -156,4 +156,4 @@ The point, exactly as with propensity: one engine, two states, no drift.
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---
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*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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*Part of the **Institution** suite.*
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@@ -112,4 +112,4 @@ nothing.
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---
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
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*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -86,4 +86,4 @@ Each mod stands alone as an install; together they form one system.
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---
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
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*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -131,4 +131,4 @@ You do not fight the gang system. You lower nurture, which lowers the product, w
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---
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
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*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -117,4 +117,4 @@ only the warden and any stash you missed keeps circulating.
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---
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
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*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -113,4 +113,4 @@ lowers it again.
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---
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*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
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*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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**
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@@ -310,7 +310,3 @@ and **Foul Play**. Each stands alone; together they interlock. A committed patie
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prisoner rail the rest of the suite polices, so a psychiatric ward is also a secure context where a
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patient can conceal and improvise contraband exactly as a prisoner can.
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## AI disclosure
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This mod was developed with substantial assistance from Claude (Anthropic), including the
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compatibility analysis, the def and C# implementation, and the test harness.
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-6
@@ -110,9 +110,3 @@ Reference sibling mods by name — the mods are separate repositories and cross-
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---
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## AI disclosure
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This mod was developed with substantial assistance from Claude (Anthropic), including the
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compatibility analysis, the def and C# implementation, and the test harness. This disclosure lives
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in the repository (About.xml, README, and here); it is deliberately not repeated as commit-message
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attribution.
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@@ -279,7 +279,3 @@ Ward** — in dependency order, alongside the most-subscribed psych/prison Works
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game. Ward carries it because Ward's design *is* a compatibility claim, and a claim like that is worth
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nothing until it's run.
|
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## AI disclosure
|
||||
|
||||
This mod was developed with substantial assistance from Claude (Anthropic), including the
|
||||
compatibility analysis, the def and C# implementation, and the test harness.
|
||||
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Reference in New Issue
Block a user