Strip AI disclosure from all layer footers (NOTICE-only policy)

flan
2026-07-16 01:30:10 +00:00
parent f01ac1fe92
commit 0404198146
22 changed files with 19 additions and 34 deletions
+1 -2
@@ -99,5 +99,4 @@ separate install that bridges into the suite when both are present.
---
*The **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward.
Designed and built with substantial assistance from Claude (Anthropic).*
*The **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward.*
+1 -1
@@ -125,4 +125,4 @@ than silent.
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -227,4 +227,4 @@ who died or left take their secrets with them, and a null key would throw on the
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -138,4 +138,4 @@ plugs into. See [Compatibility](Compatibility.md).
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -127,4 +127,4 @@ Each mod stands alone as an install; together they form one system.
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -200,4 +200,4 @@ instead of weapon stats, and its purpose is a tunnel rather than a fight. See [T
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -175,4 +175,4 @@ the *last* one on the way out.
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -195,4 +195,4 @@ route the warden. See [Compatibility](Compatibility.md).
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -162,4 +162,4 @@ without threading a reference through every caller. If no game is loaded (no com
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
@@ -85,4 +85,4 @@ depends on.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
@@ -230,4 +230,4 @@ decoupling, and it is why Core can sit at the bottom of the suite with zero depe
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
@@ -262,4 +262,4 @@ and that pattern is stable across the whole game.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
@@ -150,4 +150,4 @@ instead of the label.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
@@ -156,4 +156,4 @@ The point, exactly as with propensity: one engine, two states, no drift.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
@@ -112,4 +112,4 @@ nothing.
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -86,4 +86,4 @@ Each mod stands alone as an install; together they form one system.
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -131,4 +131,4 @@ You do not fight the gang system. You lower nurture, which lowers the product, w
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -117,4 +117,4 @@ only the warden and any stash you missed keeps circulating.
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
@@ -113,4 +113,4 @@ lowers it again.
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
-4
@@ -310,7 +310,3 @@ and **Foul Play**. Each stands alone; together they interlock. A committed patie
prisoner rail the rest of the suite polices, so a psychiatric ward is also a secure context where a
patient can conceal and improvise contraband exactly as a prisoner can.
## AI disclosure
This mod was developed with substantial assistance from Claude (Anthropic), including the
compatibility analysis, the def and C# implementation, and the test harness.
-6
@@ -110,9 +110,3 @@ Reference sibling mods by name — the mods are separate repositories and cross-
---
## AI disclosure
This mod was developed with substantial assistance from Claude (Anthropic), including the
compatibility analysis, the def and C# implementation, and the test harness. This disclosure lives
in the repository (About.xml, README, and here); it is deliberately not repeated as commit-message
attribution.
-4
@@ -279,7 +279,3 @@ Ward** — in dependency order, alongside the most-subscribed psych/prison Works
game. Ward carries it because Ward's design *is* a compatibility claim, and a claim like that is worth
nothing until it's run.
## AI disclosure
This mod was developed with substantial assistance from Claude (Anthropic), including the
compatibility analysis, the def and C# implementation, and the test harness.