diff --git a/Home.md b/Home.md index 7ec0cda..81745ba 100644 --- a/Home.md +++ b/Home.md @@ -99,5 +99,4 @@ separate install that bridges into the suite when both are present. --- -*The **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward. -Designed and built with substantial assistance from Claude (Anthropic).* +*The **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward.* diff --git a/contraband/Compatibility.md b/contraband/Compatibility.md index 426b652..6e49d5d 100644 --- a/contraband/Compatibility.md +++ b/contraband/Compatibility.md @@ -125,4 +125,4 @@ than silent. *Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and Ward. Each stands alone; together they interlock.* -*Developed with substantial assistance from Claude (Anthropic).* +** diff --git a/contraband/Concealment-and-Intake.md b/contraband/Concealment-and-Intake.md index 740136c..3dd93ad 100644 --- a/contraband/Concealment-and-Intake.md +++ b/contraband/Concealment-and-Intake.md @@ -227,4 +227,4 @@ who died or left take their secrets with them, and a null key would throw on the *Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and Ward. Each stands alone; together they interlock.* -*Developed with substantial assistance from Claude (Anthropic).* +** diff --git a/contraband/Corruption.md b/contraband/Corruption.md index 32d66ed..aa25b7d 100644 --- a/contraband/Corruption.md +++ b/contraband/Corruption.md @@ -138,4 +138,4 @@ plugs into. See [Compatibility](Compatibility.md). *Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and Ward. Each stands alone; together they interlock.* -*Developed with substantial assistance from Claude (Anthropic).* +** diff --git a/contraband/Home.md b/contraband/Home.md index 8ac5660..08e0ce4 100644 --- a/contraband/Home.md +++ b/contraband/Home.md @@ -127,4 +127,4 @@ Each mod stands alone as an install; together they form one system. *Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and Ward. Each stands alone; together they interlock.* -*Developed with substantial assistance from Claude (Anthropic).* +** diff --git a/contraband/Improvised-Weapons.md b/contraband/Improvised-Weapons.md index 796560b..5a0d536 100644 --- a/contraband/Improvised-Weapons.md +++ b/contraband/Improvised-Weapons.md @@ -200,4 +200,4 @@ instead of weapon stats, and its purpose is a tunnel rather than a fight. See [T *Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and Ward. Each stands alone; together they interlock.* -*Developed with substantial assistance from Claude (Anthropic).* +** diff --git a/contraband/Tunnels.md b/contraband/Tunnels.md index 9afeb63..8d84ead 100644 --- a/contraband/Tunnels.md +++ b/contraband/Tunnels.md @@ -175,4 +175,4 @@ the *last* one on the way out. *Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and Ward. Each stands alone; together they interlock.* -*Developed with substantial assistance from Claude (Anthropic).* +** diff --git a/contraband/Warden-Search.md b/contraband/Warden-Search.md index 8e90257..f834e97 100644 --- a/contraband/Warden-Search.md +++ b/contraband/Warden-Search.md @@ -195,4 +195,4 @@ route the warden. See [Compatibility](Compatibility.md). *Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and Ward. Each stands alone; together they interlock.* -*Developed with substantial assistance from Claude (Anthropic).* +** diff --git a/core/Criminal-Record.md b/core/Criminal-Record.md index 1b1f394..044ca2c 100644 --- a/core/Criminal-Record.md +++ b/core/Criminal-Record.md @@ -162,4 +162,4 @@ without threading a reference through every caller. If no game is loaded (no com --- -*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).* +*Part of the **Institution** suite.* diff --git a/core/Home.md b/core/Home.md index b517ed1..037fa9f 100644 --- a/core/Home.md +++ b/core/Home.md @@ -85,4 +85,4 @@ depends on. --- -*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).* +*Part of the **Institution** suite.* diff --git a/core/Modder-API.md b/core/Modder-API.md index afdaa7e..6bb8df9 100644 --- a/core/Modder-API.md +++ b/core/Modder-API.md @@ -230,4 +230,4 @@ decoupling, and it is why Core can sit at the bottom of the suite with zero depe --- -*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).* +*Part of the **Institution** suite.* diff --git a/core/Propensity.md b/core/Propensity.md index 93c88f6..66240c4 100644 --- a/core/Propensity.md +++ b/core/Propensity.md @@ -262,4 +262,4 @@ and that pattern is stable across the whole game. --- -*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).* +*Part of the **Institution** suite.* diff --git a/core/Secured-Context.md b/core/Secured-Context.md index b8f7bc2..9311cdf 100644 --- a/core/Secured-Context.md +++ b/core/Secured-Context.md @@ -150,4 +150,4 @@ instead of the label. --- -*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).* +*Part of the **Institution** suite.* diff --git a/core/Treatment-Engine.md b/core/Treatment-Engine.md index 1416105..5827cd5 100644 --- a/core/Treatment-Engine.md +++ b/core/Treatment-Engine.md @@ -156,4 +156,4 @@ The point, exactly as with propensity: one engine, two states, no drift. --- -*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).* +*Part of the **Institution** suite.* diff --git a/gangs/Affiliations-and-Segregation.md b/gangs/Affiliations-and-Segregation.md index fafdf8f..89c95e7 100644 --- a/gangs/Affiliations-and-Segregation.md +++ b/gangs/Affiliations-and-Segregation.md @@ -112,4 +112,4 @@ nothing. --- *Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.* -*AI disclosure: developed with substantial assistance from Claude (Anthropic).* +** diff --git a/gangs/Home.md b/gangs/Home.md index 25f278a..e6ed524 100644 --- a/gangs/Home.md +++ b/gangs/Home.md @@ -86,4 +86,4 @@ Each mod stands alone as an install; together they form one system. --- *Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.* -*AI disclosure: developed with substantial assistance from Claude (Anthropic).* +** diff --git a/gangs/Joining.md b/gangs/Joining.md index d1cc594..197f306 100644 --- a/gangs/Joining.md +++ b/gangs/Joining.md @@ -131,4 +131,4 @@ You do not fight the gang system. You lower nurture, which lowers the product, w --- *Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.* -*AI disclosure: developed with substantial assistance from Claude (Anthropic).* +** diff --git a/gangs/Networks-and-Smuggling.md b/gangs/Networks-and-Smuggling.md index a7fe718..6de95ae 100644 --- a/gangs/Networks-and-Smuggling.md +++ b/gangs/Networks-and-Smuggling.md @@ -117,4 +117,4 @@ only the warden and any stash you missed keeps circulating. --- *Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.* -*AI disclosure: developed with substantial assistance from Claude (Anthropic).* +** diff --git a/gangs/Rivalry-and-Fights.md b/gangs/Rivalry-and-Fights.md index 652d3f2..b7edd8b 100644 --- a/gangs/Rivalry-and-Fights.md +++ b/gangs/Rivalry-and-Fights.md @@ -113,4 +113,4 @@ lowers it again. --- *Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.* -*AI disclosure: developed with substantial assistance from Claude (Anthropic).* +** diff --git a/ward/Commitment.md b/ward/Commitment.md index 92faadf..5d081ab 100644 --- a/ward/Commitment.md +++ b/ward/Commitment.md @@ -310,7 +310,3 @@ and **Foul Play**. Each stands alone; together they interlock. A committed patie prisoner rail the rest of the suite polices, so a psychiatric ward is also a secure context where a patient can conceal and improvise contraband exactly as a prisoner can. -## AI disclosure - -This mod was developed with substantial assistance from Claude (Anthropic), including the -compatibility analysis, the def and C# implementation, and the test harness. diff --git a/ward/Home.md b/ward/Home.md index 3825232..20b9798 100644 --- a/ward/Home.md +++ b/ward/Home.md @@ -110,9 +110,3 @@ Reference sibling mods by name — the mods are separate repositories and cross- --- -## AI disclosure - -This mod was developed with substantial assistance from Claude (Anthropic), including the -compatibility analysis, the def and C# implementation, and the test harness. This disclosure lives -in the repository (About.xml, README, and here); it is deliberately not repeated as commit-message -attribution. diff --git a/ward/The-Compat-Harness.md b/ward/The-Compat-Harness.md index 4504e4b..ad8be90 100644 --- a/ward/The-Compat-Harness.md +++ b/ward/The-Compat-Harness.md @@ -279,7 +279,3 @@ Ward** — in dependency order, alongside the most-subscribed psych/prison Works game. Ward carries it because Ward's design *is* a compatibility claim, and a claim like that is worth nothing until it's run. -## AI disclosure - -This mod was developed with substantial assistance from Claude (Anthropic), including the -compatibility analysis, the def and C# implementation, and the test harness.