Sync wiki: Regime section (yard/lockup + visitors)
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@@ -109,6 +109,18 @@ Classification always computed a **security grade** (`Minimum`..`Supermax`); now
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dangerous prisoners, or their cellmates pay for it — the grade made to matter on the *housing* side,
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dangerous prisoners, or their cellmates pay for it — the grade made to matter on the *housing* side,
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not only at parole.
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not only at parole.
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## Regime — yard, lockup, and visitors
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Beyond punishment and reform, the held have a **daily life**:
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- **Yard / Lockup schedule.** Two timetable blocks set a held pawn's day: **Yard** allows recreation
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(with the prisoner Joy need Regime enables, they head out to a rec area), **Lockup** confines them to
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the cell and stews their mood. The timetable itself is **Prison Labor's** — this reads it when PL is
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present and is inert without it, so PL stays compatible: read, never fought.
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- **Visitors.** A prisoner or ward patient with family or a bond gets **visitors** — a friendly party
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walks in under the game's own visitor AI and congregates by their cell, and the break from isolation
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lifts their mood. Thematically strongest for a ward patient whose family comes to see them.
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---
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---
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## Seeing it
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## Seeing it
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