Sync wiki: Regime section (yard/lockup + visitors)

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flan
2026-07-15 22:07:18 +00:00
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@@ -109,6 +109,18 @@ Classification always computed a **security grade** (`Minimum`..`Supermax`); now
dangerous prisoners, or their cellmates pay for it — the grade made to matter on the *housing* side,
not only at parole.
## Regime — yard, lockup, and visitors
Beyond punishment and reform, the held have a **daily life**:
- **Yard / Lockup schedule.** Two timetable blocks set a held pawn's day: **Yard** allows recreation
(with the prisoner Joy need Regime enables, they head out to a rec area), **Lockup** confines them to
the cell and stews their mood. The timetable itself is **Prison Labor's** — this reads it when PL is
present and is inert without it, so PL stays compatible: read, never fought.
- **Visitors.** A prisoner or ward patient with family or a bond gets **visitors** — a friendly party
walks in under the game's own visitor AI and congregates by their cell, and the break from isolation
lifts their mood. Thematically strongest for a ward patient whose family comes to see them.
---
## Seeing it