diff --git a/Wiki/justice/Rehabilitation.md b/Wiki/justice/Rehabilitation.md index 9f68a0a..86b5f9f 100644 --- a/Wiki/justice/Rehabilitation.md +++ b/Wiki/justice/Rehabilitation.md @@ -109,6 +109,18 @@ Classification always computed a **security grade** (`Minimum`..`Supermax`); now dangerous prisoners, or their cellmates pay for it — the grade made to matter on the *housing* side, not only at parole. +## Regime — yard, lockup, and visitors + +Beyond punishment and reform, the held have a **daily life**: + +- **Yard / Lockup schedule.** Two timetable blocks set a held pawn's day: **Yard** allows recreation + (with the prisoner Joy need Regime enables, they head out to a rec area), **Lockup** confines them to + the cell and stews their mood. The timetable itself is **Prison Labor's** — this reads it when PL is + present and is inert without it, so PL stays compatible: read, never fought. +- **Visitors.** A prisoner or ward patient with family or a bond gets **visitors** — a friendly party + walks in under the game's own visitor AI and congregates by their cell, and the break from isolation + lifts their mood. Thematically strongest for a ward patient whose family comes to see them. + --- ## Seeing it