64 lines
4.1 KiB
Markdown
64 lines
4.1 KiB
Markdown
# Institution — Prison Architect in RimWorld
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**Every pawn has a criminal propensity on a spectrum — nature (traits) × nurture (mood, mistreatment,
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treatment) — and the colony can police it. Catching and punishing one pawn changes the disposition of
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the rest.**
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Institution is the whole suite in **one install**, with a **checkbox per layer** in the mod settings
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(all on by default). It turns RimWorld's forgotten rap sheet into a living justice system — police,
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prison, parole — mirroring the real separation of powers.
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## 📖 Documentation — [**read the Wiki**](https://git.onetick.ninja/flan/institution/wiki)
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The **[Institution Wiki](https://git.onetick.ninja/flan/institution/wiki)** is the full guide: the
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gameplay loop, every layer, and how the pieces feed each other. Start at the
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**[Wiki home](https://git.onetick.ninja/flan/institution/wiki)**, then dive into any layer below.
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## The six layers
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Turn any off in **Options → Mod Settings** and it goes inert immediately. All build on a shared
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**Core** engine that ships inside — no separate dependency.
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| Layer | In play | Wiki |
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|---|---|---|
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| **Core** | The engine every layer agrees on: propensity, the criminal record, the treatment engine. Invisible on its own. | [Core](https://git.onetick.ninja/flan/institution/wiki/core/Home) |
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| **Contraband** | Prisoners conceal what they walked in with, whittle shivs from their cell's furniture, and dig tunnels under the wall. Wardens search the likeliest prisoner first — and a bent warden looks the other way. | [Contraband](https://git.onetick.ninja/flan/institution/wiki/contraband/Home) |
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| **Policing** | Your own colonists offend on the spectrum. Witnesses and a constable name the culprit; a weighed arrest can end in a cell or a resisted breakout. A climate of order feeds back into everyone — plus riots when it collapses. | [Policing](https://git.onetick.ninja/flan/institution/wiki/policing/Home) |
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| **Corrections** | Classification grades every prisoner by what they've done (a wall marker grades a whole wing). Discipline hardens or reforms; parole frees the reformed; regime gives them recreation, yard time, and visits. | [Corrections](https://git.onetick.ninja/flan/institution/wiki/corrections/Home) |
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| **Gangs** | Disposed prisoners band together and move contraband among themselves. Rival gangs fight — inside the wire or out — and the fight is a crime. A well-run colony grows few gangs. | [Gangs](https://git.onetick.ninja/flan/institution/wiki/gangs/Home) |
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| **Ward** | Commit a prisoner for **psychiatric treatment** instead of punishment: counselling reduces the disorder that broke them and builds a recovery track toward discharge. Neglect them and they deteriorate. | [Ward](https://git.onetick.ninja/flan/institution/wiki/ward/Home) |
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## The loop
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Disposition → Crime → Detection → **Arrest** → Contraband / Gangs → Corrections → Parole — and back to
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the start: reforming or punishing one pawn moves the colony's climate of order, which bends who else
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decides that crime pays here. (A future **Judiciary** layer — a court that tries and sentences — is
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reserved to sit between arrest and prison.)
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## Install
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**Steam Workshop:** subscribe, and enable **Harmony** + **Institution** in the mod list. *(Workshop link
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coming with the 0.1.0 upload.)*
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**Or drop it straight onto your machine** (auto-detects the Steam Mods folder on Linux/Mac):
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```bash
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D=$(ls -d ~/Library/Application\ Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Mods \
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~/.steam/steam/steamapps/common/RimWorld/Mods \
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~/.local/share/Steam/steamapps/common/RimWorld/Mods 2>/dev/null | head -1)
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git clone --depth 1 https://git.onetick.ninja/flan/institution.git "$D/Institution"
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```
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Update later with `git -C "$D/Institution" pull`.
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## Requires
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**RimWorld 1.6** and **[Harmony](https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077)**.
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Pairs with the standalone **Foul Play** (a vessel/substance framework), which bridges in when both are
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present.
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---
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**License:** CC BY-NC-SA 4.0 · **Version:** 0.1.0 · Attribution in [NOTICE](NOTICE).
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Modding or curious how it fits together? The design notes live in [ROADMAP.md](ROADMAP.md).
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