Per the updated project policy, AI/Claude attribution lives in exactly one NOTICE file per repo and
nowhere else -- removed it from the About description, README, wiki, and roadmap.
Fold Ward into the single Institution install as its psychiatric-care
layer. package.sh now builds Ward clean and vendors Ward.dll plus its
defs and textures alongside the other layers, and the settings shim
gains a Ward (psychiatric care) checkbox that writes the shared
InstitutionSettings.ward flag.
Re-assembling also carries in Justice's now-shipping policing defs (the
constable work type and crime thoughts), so the aggregate finally
bundles colony crime and the weighed arrest as well. README updated to
five layers over one Core with policing shipped and Ward folded in;
adds the changelog, the Workshop preview, and the preview generator.
This repo is now the single player-facing mod. It bundles the whole engine and
all three feature layers into one folder -- Core, Contraband, Justice, and Gangs
DLLs plus Contraband's Defs -- with one About.xml and a settings shim that turns
each layer on or off from a checkbox (all on by default). A player installs one
mod (this) and Harmony; no separate Core dependency.
- Source/Institution: the only new code, a settings shim (InstitutionMod +
InstitutionModSettings) that writes the player's choices into Core's shared
InstitutionSettings. It owns no gameplay.
- Tools/package.sh: rebuilds the sibling DLLs clean and vendors them + Contraband's
content in here, so the repo stays a complete drop-in.
- Assemblies/, Defs/, Textures/, Languages/: the vendored, assembled mod.
Still fully modular and splittable: the feature code stays in its own repos and
DLLs (their About.xml files remain), so breaking this back into separate mods is
just shipping them individually -- no code change.