Move AI attribution to a single NOTICE file

Per the updated project policy, AI/Claude attribution lives in exactly one NOTICE file per repo and
nowhere else -- removed it from the About description, README, wiki, and roadmap.
This commit is contained in:
flan
2026-07-16 01:30:09 +00:00
parent ac68350662
commit e96ac23949
26 changed files with 24 additions and 42 deletions
-2
View File
@@ -21,8 +21,6 @@ Turn any layer off in Options -> Mod Settings and it goes inert immediately.
Requires Harmony (for the recreation feature). The suite's shared Core engine ships inside this mod, so there is no separate dependency to install. Pairs with the standalone Institution: Ward (psychiatric commitment) and Foul Play (the vessel/substance framework, which bridges in).
Part of the Institution suite.
AI disclosure: developed with substantial assistance from Claude (Anthropic).
</description>
<modDependencies>
<li>
+5
View File
@@ -0,0 +1,5 @@
Institution
Part of the Institution suite for RimWorld 1.6.
Developed with substantial assistance from Claude (Anthropic).
-3
View File
@@ -74,6 +74,3 @@ RimWorld reference assemblies (no game install needed). Runs on the self-hosted
Foul Play, Contraband, and Ward; the split-out **Core**, **Justice**, and **Gangs** build clean and
are exercised by the full-stack harness, with per-repo CI workflows still to be added.
## AI disclosure
Designed and built with substantial assistance from Claude (Anthropic).
-3
View File
@@ -533,6 +533,3 @@ Zero hard dependencies anywhere: Foul Play stands alone, Contraband is optional
`LoadFolders` bridge loads only when both are present), Ward stands alone, and every DLC/mod
tie-in is `MayRequire`. No suite mod requires another suite mod or any third-party mod.
## AI disclosure
Designed and built with substantial assistance from Claude (Anthropic).
+1 -2
View File
@@ -99,5 +99,4 @@ separate install that bridges into the suite when both are present.
---
*The **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward.
Designed and built with substantial assistance from Claude (Anthropic).*
*The **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward.*
+1 -1
View File
@@ -125,4 +125,4 @@ than silent.
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -227,4 +227,4 @@ who died or left take their secrets with them, and a null key would throw on the
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -138,4 +138,4 @@ plugs into. See [Compatibility](Compatibility.md).
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -127,4 +127,4 @@ Each mod stands alone as an install; together they form one system.
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -200,4 +200,4 @@ instead of weapon stats, and its purpose is a tunnel rather than a fight. See [T
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -175,4 +175,4 @@ the *last* one on the way out.
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -195,4 +195,4 @@ route the warden. See [Compatibility](Compatibility.md).
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs, alongside Foul Play and
Ward. Each stands alone; together they interlock.*
*Developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -162,4 +162,4 @@ without threading a reference through every caller. If no game is loaded (no com
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
View File
@@ -85,4 +85,4 @@ depends on.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
View File
@@ -230,4 +230,4 @@ decoupling, and it is why Core can sit at the bottom of the suite with zero depe
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
View File
@@ -262,4 +262,4 @@ and that pattern is stable across the whole game.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
View File
@@ -150,4 +150,4 @@ instead of the label.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
View File
@@ -156,4 +156,4 @@ The point, exactly as with propensity: one engine, two states, no drift.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
*Part of the **Institution** suite.*
+1 -1
View File
@@ -112,4 +112,4 @@ nothing.
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -86,4 +86,4 @@ Each mod stands alone as an install; together they form one system.
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -131,4 +131,4 @@ You do not fight the gang system. You lower nurture, which lowers the product, w
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -117,4 +117,4 @@ only the warden and any stash you missed keeps circulating.
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
+1 -1
View File
@@ -113,4 +113,4 @@ lowers it again.
---
*Part of the **Institution** suite — Core · Contraband · Justice · Gangs (this). Each mod stands alone; together they are one system.*
*AI disclosure: developed with substantial assistance from Claude (Anthropic).*
**
-4
View File
@@ -310,7 +310,3 @@ and **Foul Play**. Each stands alone; together they interlock. A committed patie
prisoner rail the rest of the suite polices, so a psychiatric ward is also a secure context where a
patient can conceal and improvise contraband exactly as a prisoner can.
## AI disclosure
This mod was developed with substantial assistance from Claude (Anthropic), including the
compatibility analysis, the def and C# implementation, and the test harness.
-6
View File
@@ -110,9 +110,3 @@ Reference sibling mods by name — the mods are separate repositories and cross-
---
## AI disclosure
This mod was developed with substantial assistance from Claude (Anthropic), including the
compatibility analysis, the def and C# implementation, and the test harness. This disclosure lives
in the repository (About.xml, README, and here); it is deliberately not repeated as commit-message
attribution.
-4
View File
@@ -279,7 +279,3 @@ Ward** — in dependency order, alongside the most-subscribed psych/prison Works
game. Ward carries it because Ward's design *is* a compatibility claim, and a claim like that is worth
nothing until it's run.
## AI disclosure
This mod was developed with substantial assistance from Claude (Anthropic), including the
compatibility analysis, the def and C# implementation, and the test harness.