Re-package with visitation + Yard/Lockup bundled; ROADMAP: these ship now
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@@ -116,10 +116,12 @@ which PR then *enriches* when present. The test of a healthy deferral: with PR a
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| **Foul Play** | throw a container of something off a body; vessels + substances + Piss Nuke flagship | **shipped** (standalone, bridges in) |
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The seven-mod plan became **five layers over Core**: **Regime** and **Discipline** folded into
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**Justice** rather than minting separate mods. Sub-features still open inside Justice/Regime:
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classification **wing-routing** (the grade and a misplacement alert ship, but there is no graded-wing
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assignment UI), **Regime depth** (Yard/Lockup schedule blocks, a Safety need, Visitation), and
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**ideology-flavoured** parole — none of it playtested.
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**Justice** rather than minting separate mods. Discipline-as-order, classification enforcement (grade
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readout + a dangerous-prisoner alert), cell safety, ideology-flavoured parole, visitation, and the
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**Yard/Lockup schedule** (via Prison Labor's prisoner timetable — read, never fought — with the
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lockup mood cost ours) all ship. What still remains open: classification **wing-routing** (the grade
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and a misplacement alert ship, but there is no graded-wing *assignment* UI). None of the suite is
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playtested — that is the single largest thing between here and a good release.
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---
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