diff --git a/Assemblies/Institution.dll b/Assemblies/Institution.dll index 2bccee5..022c0ed 100644 Binary files a/Assemblies/Institution.dll and b/Assemblies/Institution.dll differ diff --git a/Assemblies/InstitutionGangs.dll b/Assemblies/InstitutionGangs.dll index 6d3705b..2373bc5 100644 Binary files a/Assemblies/InstitutionGangs.dll and b/Assemblies/InstitutionGangs.dll differ diff --git a/Assemblies/InstitutionJustice.dll b/Assemblies/InstitutionJustice.dll index 2ec6852..9db478c 100644 Binary files a/Assemblies/InstitutionJustice.dll and b/Assemblies/InstitutionJustice.dll differ diff --git a/Assemblies/Ward.dll b/Assemblies/Ward.dll index afc0709..1fd6330 100644 Binary files a/Assemblies/Ward.dll and b/Assemblies/Ward.dll differ diff --git a/Defs/Misc/TimeAssignments_Regime.xml b/Defs/Misc/TimeAssignments_Regime.xml new file mode 100644 index 0000000..a46ccbe --- /dev/null +++ b/Defs/Misc/TimeAssignments_Regime.xml @@ -0,0 +1,24 @@ + + + + + + Institution_Yard + + (74, 138, 90) + + + + Institution_Lockup + + (120, 70, 70) + false + true + + + diff --git a/Defs/ThoughtDefs/Thoughts_Corrections.xml b/Defs/ThoughtDefs/Thoughts_Corrections.xml index c1f1c4a..5971fb9 100644 --- a/Defs/ThoughtDefs/Thoughts_Corrections.xml +++ b/Defs/ThoughtDefs/Thoughts_Corrections.xml @@ -57,6 +57,37 @@ + + + Institution_Visited + Thought_Memory + 4 + 2 + +
  • + + Someone came to see me. For a while, the walls felt further away. + 8 +
  • +
    +
    + + + + Institution_Confined + Thought_Memory + 0.5 + 3 + +
  • + + Confined to my cell, no yard, no company. The walls press in. + -4 +
  • +
    +
    + diff --git a/ROADMAP.md b/ROADMAP.md index 5e02dec..d28519e 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -116,10 +116,12 @@ which PR then *enriches* when present. The test of a healthy deferral: with PR a | **Foul Play** | throw a container of something off a body; vessels + substances + Piss Nuke flagship | **shipped** (standalone, bridges in) | The seven-mod plan became **five layers over Core**: **Regime** and **Discipline** folded into -**Justice** rather than minting separate mods. Sub-features still open inside Justice/Regime: -classification **wing-routing** (the grade and a misplacement alert ship, but there is no graded-wing -assignment UI), **Regime depth** (Yard/Lockup schedule blocks, a Safety need, Visitation), and -**ideology-flavoured** parole — none of it playtested. +**Justice** rather than minting separate mods. Discipline-as-order, classification enforcement (grade +readout + a dangerous-prisoner alert), cell safety, ideology-flavoured parole, visitation, and the +**Yard/Lockup schedule** (via Prison Labor's prisoner timetable — read, never fought — with the +lockup mood cost ours) all ship. What still remains open: classification **wing-routing** (the grade +and a misplacement alert ship, but there is no graded-wing *assignment* UI). None of the suite is +playtested — that is the single largest thing between here and a good release. ---