+
+ Confined to my cell, no yard, no company. The walls press in.
+ -4
+
+
+
+
diff --git a/ROADMAP.md b/ROADMAP.md
index 5e02dec..d28519e 100644
--- a/ROADMAP.md
+++ b/ROADMAP.md
@@ -116,10 +116,12 @@ which PR then *enriches* when present. The test of a healthy deferral: with PR a
| **Foul Play** | throw a container of something off a body; vessels + substances + Piss Nuke flagship | **shipped** (standalone, bridges in) |
The seven-mod plan became **five layers over Core**: **Regime** and **Discipline** folded into
-**Justice** rather than minting separate mods. Sub-features still open inside Justice/Regime:
-classification **wing-routing** (the grade and a misplacement alert ship, but there is no graded-wing
-assignment UI), **Regime depth** (Yard/Lockup schedule blocks, a Safety need, Visitation), and
-**ideology-flavoured** parole — none of it playtested.
+**Justice** rather than minting separate mods. Discipline-as-order, classification enforcement (grade
+readout + a dangerous-prisoner alert), cell safety, ideology-flavoured parole, visitation, and the
+**Yard/Lockup schedule** (via Prison Labor's prisoner timetable — read, never fought — with the
+lockup mood cost ours) all ship. What still remains open: classification **wing-routing** (the grade
+and a misplacement alert ship, but there is no graded-wing *assignment* UI). None of the suite is
+playtested — that is the single largest thing between here and a good release.
---