Re-package with visitation + Yard/Lockup bundled; ROADMAP: these ship now
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@@ -57,6 +57,37 @@
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</stages>
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</ThoughtDef>
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<!-- Regime: a visitor came. A break from isolation, thematically strongest for a ward patient
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whose family visits. -->
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<ThoughtDef>
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<defName>Institution_Visited</defName>
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<thoughtClass>Thought_Memory</thoughtClass>
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<durationDays>4</durationDays>
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<stackLimit>2</stackLimit>
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<stages>
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<li>
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<label>had a visitor</label>
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<description>Someone came to see me. For a while, the walls felt further away.</description>
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<baseMoodEffect>8</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!-- Regime: kept on the Lockup schedule (confined, no yard). A short recurring memory. -->
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<ThoughtDef>
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<defName>Institution_Confined</defName>
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<thoughtClass>Thought_Memory</thoughtClass>
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<durationDays>0.5</durationDays>
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<stackLimit>3</stackLimit>
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<stages>
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<li>
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<label>locked up</label>
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<description>Confined to my cell, no yard, no company. The walls press in.</description>
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<baseMoodEffect>-4</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!-- Regime: caged with a dangerous cellmate. A short memory refreshed while the danger persists
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and fading once segregated, so it tracks housing rather than piling up. -->
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<ThoughtDef>
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