roadmap: secure-zone guard frisk + age/storage potency model
- Secure-zone checkpoints frisk guards too -> the counter-play to a bent warden smuggling contraband in. Wires corruption <-> secure zones <-> the search loop. - Potency = age + storage (sealed/open), never container size. Topping up dilutes age (volume-weighted), so a shared bucket stays fresh while a hidden jar ages to full potency -- "a jar of old piss and a bucket of fresh" both make sense.
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@@ -229,6 +229,10 @@ ideology-driven *decision*, not another timer.
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- **Bent wardens smuggle IN.** A corrupt/bribed/romantically-entangled warden becomes a **supply
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route** — they hand contraband TO a prisoner (the `Conceal` door already noted in Contraband as
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"a bent warden"). This is the corruption payoff and the thing that feeds a Gang's network.
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- **Secure zones are the counter-play.** A search-zone checkpoint frisks *anyone* passing through,
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**guards included** — so a bent warden carrying contraband in can be caught at the door. This
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wires corruption ↔ secure zones (the generalized secure-area search) ↔ the search loop: the same
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`JobDriver_SearchPawn` that turns over a prisoner turns over a guard at a checkpoint.
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Self-complete (reads vanilla traits/mood/relationships); no dependency. This is where the
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contraband loop stops being "the game vs. the player" and becomes "the player's own guards, who
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@@ -300,6 +304,16 @@ built on the existing `SubstanceDef` (data) + `CompVessel` (delivery) + `CompFer
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Staged so each ships green: **hooch → liquid-container fermentation → mixing.** The vessel data model
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is built mixture-capable and site-aware from the start so none of it is a later refactor.
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**Potency model (corrected 2026-07-15): age + storage, NOT container size.** A liquid's potency is a
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function of how long it has fermented and how it is stored (a *sealed* vessel ripens and holds; an
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*open* one ferments differently and loses to evaporation) — never of how big the container is. Size
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already only drives fill-time and blast (VesselProfile), so `CompFerment.Potency` stays age-driven;
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the correction is that **topping up dilutes age**. A shared bucket/carboy that several prisoners keep
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using stays *fresh* (each fresh addition pulls the volume-weighted average age down), while a jar one
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prisoner fills once and hides *ages to full potency*. So "a jar of old piss and a bucket of fresh"
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both make sense — it is the usage pattern, not the vessel, that decides. Implementation: track age as
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a volume-weighted average, diluted on each add; sealed/open scales the ripen rate.
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## Compatibility — the non-negotiable
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The suite must load and run cleanly alongside the **all-time most-subscribed Workshop mods**, not
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