Repoint forge references from git.onetick.ninja to git.arch.fyi

This commit is contained in:
flan
2026-08-03 20:03:18 +00:00
parent 7484a9bf70
commit cb163ff596
6 changed files with 16 additions and 16 deletions
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@@ -3,7 +3,7 @@
<packageId>flan.institution</packageId>
<name>Institution</name>
<author>flan</author>
<url>https://git.onetick.ninja/flan/institution/wiki</url>
<url>https://git.arch.fyi/flan/institution/wiki</url>
<supportedVersions>
<li>1.6</li>
</supportedVersions>
@@ -26,7 +26,7 @@ Turn any layer off in Options -> Mod Settings and it goes inert immediately. The
Requires Harmony. Pairs with the standalone Foul Play (the vessel/substance framework), which bridges in when both are present.
FULL GUIDE, per-layer detail, and a "what do I do when..." scenario FAQ -- the wiki:
https://git.onetick.ninja/flan/institution/wiki
https://git.arch.fyi/flan/institution/wiki
Part of the Institution suite.
</description>
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@@ -10,11 +10,11 @@ Institution is the whole suite in **one install**, with a **checkbox per layer**
(all on by default). It turns RimWorld's forgotten rap sheet into a living justice system — police,
prison, parole — mirroring the real separation of powers.
## 📖 Documentation — [**read the Wiki**](https://git.onetick.ninja/flan/institution/wiki)
## 📖 Documentation — [**read the Wiki**](https://git.arch.fyi/flan/institution/wiki)
The **[Institution Wiki](https://git.onetick.ninja/flan/institution/wiki)** is the full guide: the
The **[Institution Wiki](https://git.arch.fyi/flan/institution/wiki)** is the full guide: the
gameplay loop, every layer, and how the pieces feed each other. Start at the
**[Wiki home](https://git.onetick.ninja/flan/institution/wiki)**, then dive into any layer below.
**[Wiki home](https://git.arch.fyi/flan/institution/wiki)**, then dive into any layer below.
## The six layers
@@ -23,12 +23,12 @@ Turn any off in **Options → Mod Settings** and it goes inert immediately. All
| Layer | In play | Wiki |
|---|---|---|
| **Core** | The engine every layer agrees on: propensity, the criminal record, the treatment engine. Invisible on its own. | [Core](https://git.onetick.ninja/flan/institution/wiki/core/Home) |
| **Contraband** | Prisoners conceal what they walked in with, whittle shivs from their cell's furniture, and dig tunnels under the wall. Wardens search the likeliest prisoner first — and a bent warden looks the other way. | [Contraband](https://git.onetick.ninja/flan/institution/wiki/contraband/Home) |
| **Policing** | Your own colonists offend on the spectrum. Witnesses and a constable name the culprit; a weighed arrest can end in a cell or a resisted breakout. A climate of order feeds back into everyone — plus riots when it collapses. | [Policing](https://git.onetick.ninja/flan/institution/wiki/policing/Home) |
| **Corrections** | Classification grades every prisoner by what they've done (a wall marker grades a whole wing). Discipline hardens or reforms; parole frees the reformed; regime gives them recreation, yard time, and visits. | [Corrections](https://git.onetick.ninja/flan/institution/wiki/corrections/Home) |
| **Gangs** | Disposed prisoners band together and move contraband among themselves. Rival gangs fight — inside the wire or out — and the fight is a crime. A well-run colony grows few gangs. | [Gangs](https://git.onetick.ninja/flan/institution/wiki/gangs/Home) |
| **Ward** | Commit a prisoner for **psychiatric treatment** instead of punishment: counselling reduces the disorder that broke them and builds a recovery track toward discharge. Neglect them and they deteriorate. | [Ward](https://git.onetick.ninja/flan/institution/wiki/ward/Home) |
| **Core** | The engine every layer agrees on: propensity, the criminal record, the treatment engine. Invisible on its own. | [Core](https://git.arch.fyi/flan/institution/wiki/core/Home) |
| **Contraband** | Prisoners conceal what they walked in with, whittle shivs from their cell's furniture, and dig tunnels under the wall. Wardens search the likeliest prisoner first — and a bent warden looks the other way. | [Contraband](https://git.arch.fyi/flan/institution/wiki/contraband/Home) |
| **Policing** | Your own colonists offend on the spectrum. Witnesses and a constable name the culprit; a weighed arrest can end in a cell or a resisted breakout. A climate of order feeds back into everyone — plus riots when it collapses. | [Policing](https://git.arch.fyi/flan/institution/wiki/policing/Home) |
| **Corrections** | Classification grades every prisoner by what they've done (a wall marker grades a whole wing). Discipline hardens or reforms; parole frees the reformed; regime gives them recreation, yard time, and visits. | [Corrections](https://git.arch.fyi/flan/institution/wiki/corrections/Home) |
| **Gangs** | Disposed prisoners band together and move contraband among themselves. Rival gangs fight — inside the wire or out — and the fight is a crime. A well-run colony grows few gangs. | [Gangs](https://git.arch.fyi/flan/institution/wiki/gangs/Home) |
| **Ward** | Commit a prisoner for **psychiatric treatment** instead of punishment: counselling reduces the disorder that broke them and builds a recovery track toward discharge. Neglect them and they deteriorate. | [Ward](https://git.arch.fyi/flan/institution/wiki/ward/Home) |
## The loop
@@ -48,7 +48,7 @@ coming with the 0.1.0 upload.)*
D=$(ls -d ~/Library/Application\ Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Mods \
~/.steam/steam/steamapps/common/RimWorld/Mods \
~/.local/share/Steam/steamapps/common/RimWorld/Mods 2>/dev/null | head -1)
git clone --depth 1 https://git.onetick.ninja/flan/institution.git "$D/Institution"
git clone --depth 1 https://git.arch.fyi/flan/institution.git "$D/Institution"
```
Update later with `git -C "$D/Institution" pull`.
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@@ -302,7 +302,7 @@ substrate-native, differently-axised versions of institutionalization (prisoniza
(reintegrated-reoffending) — the namesake themes — because only our propensity/record engine can.
Already in flight (Contraband/Foul Play): hooch, improvised weapons, fire-starter, escape tools,
intake search, secure areas. See [Contraband ROADMAP](https://git.onetick.ninja/flan/rimworld-contraband).
intake search, secure areas. See [Contraband ROADMAP](https://git.arch.fyi/flan/rimworld-contraband).
Intake shipped **Harmony-free** (2026-07-15): rather than the planned patch on the contested
`SetGuestStatus`, it polls from the MapComponent tick that already visits every held pawn — a pawn
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@@ -96,7 +96,7 @@ without it. That is what keeps the suite genuinely modular: this aggregate is a
- Install **Institution**, enable Harmony, and load Institution after it. That is the whole suite in
one mod; open the settings to toggle any layer.
The standalone **[Foul Play](https://git.onetick.ninja/flan/rimworld-foulplay/wiki)** framework is a
The standalone **[Foul Play](https://git.arch.fyi/flan/rimworld-foulplay/wiki)** framework is a
separate install that bridges into the suite when both are present.
---
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@@ -74,7 +74,7 @@ discharge" alert).
## Who uses it
- **[Institution: Ward](https://git.onetick.ninja/flan/rimworld-ward)** — psychiatric care. Marks
- **[Institution: Ward](https://git.arch.fyi/flan/rimworld-ward)** — psychiatric care. Marks
mental-illness conditions treatable (Rim Disorders' depression, anxiety, PTSD, and OCD, when that mod
is present), runs warden counselling sessions, and builds a recovery track toward a "ready for
discharge" alert. The reference example.
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@@ -2,7 +2,7 @@
**Involuntary psychiatric commitment for RimWorld 1.6 — the third pawn state, neither free nor guilty.**
> **The psychiatric-care layer of the [Institution](https://git.onetick.ninja/flan/rimworld-institution)
> **The psychiatric-care layer of the [Institution](https://git.arch.fyi/flan/rimworld-institution)
> suite.** Ward runs on Core's shared treatment engine and ships bundled in the single Institution
> install with a toggle of its own; it still installs standalone (needing only Institution: Core and
> Harmony). Once a separate sister mod, now folded in.