Repoint forge references from git.onetick.ninja to git.arch.fyi
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@@ -3,7 +3,7 @@
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<packageId>flan.institution</packageId>
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<name>Institution</name>
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<author>flan</author>
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<url>https://git.onetick.ninja/flan/institution/wiki</url>
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<url>https://git.arch.fyi/flan/institution/wiki</url>
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<supportedVersions>
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<li>1.6</li>
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</supportedVersions>
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@@ -26,7 +26,7 @@ Turn any layer off in Options -> Mod Settings and it goes inert immediately. The
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Requires Harmony. Pairs with the standalone Foul Play (the vessel/substance framework), which bridges in when both are present.
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FULL GUIDE, per-layer detail, and a "what do I do when..." scenario FAQ -- the wiki:
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https://git.onetick.ninja/flan/institution/wiki
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https://git.arch.fyi/flan/institution/wiki
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Part of the Institution suite.
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</description>
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@@ -10,11 +10,11 @@ Institution is the whole suite in **one install**, with a **checkbox per layer**
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(all on by default). It turns RimWorld's forgotten rap sheet into a living justice system — police,
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prison, parole — mirroring the real separation of powers.
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## 📖 Documentation — [**read the Wiki**](https://git.onetick.ninja/flan/institution/wiki)
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## 📖 Documentation — [**read the Wiki**](https://git.arch.fyi/flan/institution/wiki)
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The **[Institution Wiki](https://git.onetick.ninja/flan/institution/wiki)** is the full guide: the
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The **[Institution Wiki](https://git.arch.fyi/flan/institution/wiki)** is the full guide: the
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gameplay loop, every layer, and how the pieces feed each other. Start at the
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**[Wiki home](https://git.onetick.ninja/flan/institution/wiki)**, then dive into any layer below.
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**[Wiki home](https://git.arch.fyi/flan/institution/wiki)**, then dive into any layer below.
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## The six layers
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@@ -23,12 +23,12 @@ Turn any off in **Options → Mod Settings** and it goes inert immediately. All
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| Layer | In play | Wiki |
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|---|---|---|
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| **Core** | The engine every layer agrees on: propensity, the criminal record, the treatment engine. Invisible on its own. | [Core](https://git.onetick.ninja/flan/institution/wiki/core/Home) |
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| **Contraband** | Prisoners conceal what they walked in with, whittle shivs from their cell's furniture, and dig tunnels under the wall. Wardens search the likeliest prisoner first — and a bent warden looks the other way. | [Contraband](https://git.onetick.ninja/flan/institution/wiki/contraband/Home) |
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| **Policing** | Your own colonists offend on the spectrum. Witnesses and a constable name the culprit; a weighed arrest can end in a cell or a resisted breakout. A climate of order feeds back into everyone — plus riots when it collapses. | [Policing](https://git.onetick.ninja/flan/institution/wiki/policing/Home) |
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| **Corrections** | Classification grades every prisoner by what they've done (a wall marker grades a whole wing). Discipline hardens or reforms; parole frees the reformed; regime gives them recreation, yard time, and visits. | [Corrections](https://git.onetick.ninja/flan/institution/wiki/corrections/Home) |
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| **Gangs** | Disposed prisoners band together and move contraband among themselves. Rival gangs fight — inside the wire or out — and the fight is a crime. A well-run colony grows few gangs. | [Gangs](https://git.onetick.ninja/flan/institution/wiki/gangs/Home) |
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| **Ward** | Commit a prisoner for **psychiatric treatment** instead of punishment: counselling reduces the disorder that broke them and builds a recovery track toward discharge. Neglect them and they deteriorate. | [Ward](https://git.onetick.ninja/flan/institution/wiki/ward/Home) |
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| **Core** | The engine every layer agrees on: propensity, the criminal record, the treatment engine. Invisible on its own. | [Core](https://git.arch.fyi/flan/institution/wiki/core/Home) |
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| **Contraband** | Prisoners conceal what they walked in with, whittle shivs from their cell's furniture, and dig tunnels under the wall. Wardens search the likeliest prisoner first — and a bent warden looks the other way. | [Contraband](https://git.arch.fyi/flan/institution/wiki/contraband/Home) |
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| **Policing** | Your own colonists offend on the spectrum. Witnesses and a constable name the culprit; a weighed arrest can end in a cell or a resisted breakout. A climate of order feeds back into everyone — plus riots when it collapses. | [Policing](https://git.arch.fyi/flan/institution/wiki/policing/Home) |
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| **Corrections** | Classification grades every prisoner by what they've done (a wall marker grades a whole wing). Discipline hardens or reforms; parole frees the reformed; regime gives them recreation, yard time, and visits. | [Corrections](https://git.arch.fyi/flan/institution/wiki/corrections/Home) |
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| **Gangs** | Disposed prisoners band together and move contraband among themselves. Rival gangs fight — inside the wire or out — and the fight is a crime. A well-run colony grows few gangs. | [Gangs](https://git.arch.fyi/flan/institution/wiki/gangs/Home) |
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| **Ward** | Commit a prisoner for **psychiatric treatment** instead of punishment: counselling reduces the disorder that broke them and builds a recovery track toward discharge. Neglect them and they deteriorate. | [Ward](https://git.arch.fyi/flan/institution/wiki/ward/Home) |
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## The loop
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@@ -48,7 +48,7 @@ coming with the 0.1.0 upload.)*
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D=$(ls -d ~/Library/Application\ Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Mods \
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~/.steam/steam/steamapps/common/RimWorld/Mods \
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~/.local/share/Steam/steamapps/common/RimWorld/Mods 2>/dev/null | head -1)
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git clone --depth 1 https://git.onetick.ninja/flan/institution.git "$D/Institution"
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git clone --depth 1 https://git.arch.fyi/flan/institution.git "$D/Institution"
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```
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Update later with `git -C "$D/Institution" pull`.
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@@ -302,7 +302,7 @@ substrate-native, differently-axised versions of institutionalization (prisoniza
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(reintegrated-reoffending) — the namesake themes — because only our propensity/record engine can.
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Already in flight (Contraband/Foul Play): hooch, improvised weapons, fire-starter, escape tools,
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intake search, secure areas. See [Contraband ROADMAP](https://git.onetick.ninja/flan/rimworld-contraband).
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intake search, secure areas. See [Contraband ROADMAP](https://git.arch.fyi/flan/rimworld-contraband).
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Intake shipped **Harmony-free** (2026-07-15): rather than the planned patch on the contested
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`SetGuestStatus`, it polls from the MapComponent tick that already visits every held pawn — a pawn
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@@ -96,7 +96,7 @@ without it. That is what keeps the suite genuinely modular: this aggregate is a
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- Install **Institution**, enable Harmony, and load Institution after it. That is the whole suite in
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one mod; open the settings to toggle any layer.
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The standalone **[Foul Play](https://git.onetick.ninja/flan/rimworld-foulplay/wiki)** framework is a
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The standalone **[Foul Play](https://git.arch.fyi/flan/rimworld-foulplay/wiki)** framework is a
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separate install that bridges into the suite when both are present.
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---
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@@ -74,7 +74,7 @@ discharge" alert).
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## Who uses it
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- **[Institution: Ward](https://git.onetick.ninja/flan/rimworld-ward)** — psychiatric care. Marks
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- **[Institution: Ward](https://git.arch.fyi/flan/rimworld-ward)** — psychiatric care. Marks
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mental-illness conditions treatable (Rim Disorders' depression, anxiety, PTSD, and OCD, when that mod
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is present), runs warden counselling sessions, and builds a recovery track toward a "ready for
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discharge" alert. The reference example.
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**Involuntary psychiatric commitment for RimWorld 1.6 — the third pawn state, neither free nor guilty.**
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> **The psychiatric-care layer of the [Institution](https://git.onetick.ninja/flan/rimworld-institution)
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> **The psychiatric-care layer of the [Institution](https://git.arch.fyi/flan/rimworld-institution)
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> suite.** Ward runs on Core's shared treatment engine and ships bundled in the single Institution
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> install with a toggle of its own; it still installs standalone (needing only Institution: Core and
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> Harmony). Once a separate sister mod, now folded in.
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