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# Institution — Prison Architect in RimWorld # Institution — Prison Architect in RimWorld
[![GitHub Sponsors](https://img.shields.io/badge/GitHub%20Sponsors-%E2%9D%A4-EA4AAA?logo=githubsponsors&logoColor=white)](https://github.com/sponsors/sudolulo) [![Ko-fi](https://img.shields.io/badge/Ko--fi-support-FF5E5B?logo=kofi&logoColor=white)](https://ko-fi.com/sudolulo) [![RimWorld 1.6](https://img.shields.io/badge/RimWorld-1.6-C8371A)](https://rimworldgame.com/) [![Requires Harmony](https://img.shields.io/badge/Requires-Harmony-1B2838?logo=steam&logoColor=white)](https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077) [![License: CC BY-NC-SA 4.0](https://img.shields.io/badge/License-CC_BY--NC--SA_4.0-lightgrey)](LICENSE) [![GitHub Sponsors](https://img.shields.io/badge/GitHub%20Sponsors-%E2%9D%A4-EA4AAA?logo=githubsponsors&logoColor=white)](https://github.com/sponsors/sudolulo) [![Ko-fi](https://img.shields.io/badge/Ko--fi-support-FF5E5B?logo=kofi&logoColor=white)](https://ko-fi.com/sudolulo)
**Every pawn has a criminal propensity on a spectrum — nature (traits) × nurture (mood, mistreatment, **Every pawn has a criminal propensity on a spectrum — nature (traits) × nurture (mood, mistreatment,
treatment) — and the colony can police it. Catching and punishing one pawn changes the disposition of treatment) — and the colony can police it. Catching and punishing one pawn changes the disposition of