Rewrite the store description to the six-layer split (Policing/Corrections/Ward)

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flan
2026-07-16 01:57:14 +00:00
parent 1b3403efff
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<supportedVersions> <supportedVersions>
<li>1.6</li> <li>1.6</li>
</supportedVersions> </supportedVersions>
<description>Prison Architect in RimWorld: every pawn has a criminal propensity on a spectrum -- nature (traits) x nurture (mood, mistreatment, treatment) -- and the colony can police it. <description>Prison Architect in RimWorld: every pawn has a criminal propensity on a spectrum -- nature (traits) x nurture (mood, mistreatment, treatment) -- and the colony can police it. Catching and punishing ONE pawn changes the disposition of the rest.
This is the Institution suite in one install, with a checkbox per layer in the mod settings (all ON by default): This is the whole Institution suite in one install, mirroring a real justice system -- police, prison, parole -- with a checkbox per layer in the mod settings (all ON by default):
- Contraband -- the physical smuggling loop. Prisoners conceal what they walk in with, whittle shivs from their cell's own furniture, and dig Prison-Architect tunnels under the wall. Wardens search the right prisoner first, by the record -- and a bent warden looks the other way, or smuggles for them. - Contraband -- the physical smuggling loop. Prisoners conceal what they walk in with, whittle shivs from their cell's own furniture, and dig Prison-Architect tunnels under the wall. Wardens search the right prisoner first, by the record -- and a bent warden looks the other way, or smuggles for them.
- Justice -- the corrections layer. Classification grades every held pawn by what they have actually done. A colony has a climate of order that crime erodes and visible justice restores, and it feeds back into everyone's disposition. Discipline hardens or reforms; parole lets the reformed out; regime gives prisoners the recreation vanilla denies them. - Policing -- enforcement and order. Your own colonists offend on the propensity spectrum (rarer in a small, tight colony); witnesses and a constable's work name the culprit, and a weighed arrest can end in a cell or a resisted breakout. A climate of order that crime erodes and visible justice restores feeds back into everyone's disposition. Plus prison riots when order collapses.
- Gangs -- the social layer. Disposed pawns band together along the lines they already share and move contraband among themselves; rival gangs fight, inside the wire or out, and the fight is a crime. A healthy, well-run colony grows few gangs, if any. - Corrections -- the prison. Classification grades every held pawn by what they have actually done, and a wall-mounted marker grades a whole wing. Discipline hardens or reforms; parole lets the reformed out as free colonists; regime gives prisoners the recreation, yard time, and visits vanilla denies them.
Turn any layer off in Options -> Mod Settings and it goes inert immediately. - Gangs -- the social layer. Disposed pawns band together along the lines they already share and move contraband among themselves; rival gangs fight, inside the wire or out, and the fight is a crime. A well-run colony grows few gangs, if any.
Requires Harmony (for the recreation feature). The suite's shared Core engine ships inside this mod, so there is no separate dependency to install. Pairs with the standalone Institution: Ward (psychiatric commitment) and Foul Play (the vessel/substance framework, which bridges in). - Ward -- psychiatric care. Commit a prisoner for treatment instead of punishment: sustained counselling reduces the disorder that broke them and builds a recovery track toward discharge. Neglect a committed patient and they deteriorate.
Turn any layer off in Options -> Mod Settings and it goes inert immediately. The shared Core engine -- propensity, the criminal record, the treatment engine -- ships inside this mod, so there is no separate dependency to install.
Requires Harmony. Pairs with the standalone Foul Play (the vessel/substance framework), which bridges in when both are present.
Part of the Institution suite. Part of the Institution suite.
</description> </description>