Re-package with the security marker + texture bundled; ROADMAP: feature list complete, only playtesting remains
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@@ -117,11 +117,12 @@ which PR then *enriches* when present. The test of a healthy deferral: with PR a
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The seven-mod plan became **five layers over Core**: **Regime** and **Discipline** folded into
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**Justice** rather than minting separate mods. Discipline-as-order, classification enforcement (grade
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readout + a dangerous-prisoner alert), cell safety, ideology-flavoured parole, visitation, and the
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**Yard/Lockup schedule** (via Prison Labor's prisoner timetable — read, never fought — with the
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lockup mood cost ours) all ship. What still remains open: classification **wing-routing** (the grade
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and a misplacement alert ship, but there is no graded-wing *assignment* UI). None of the suite is
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playtested — that is the single largest thing between here and a good release.
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readout, a dangerous-prisoner alert, and **wing-routing** — a wall-mounted security marker grades a
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whole cell block and flags a prisoner held in a wing too weak for them), cell safety,
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ideology-flavoured parole, visitation, and the **Yard/Lockup schedule** (via Prison Labor's prisoner
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timetable — read, never fought) all ship. **The roadmap's feature list is complete.** What remains is
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not features but **playtesting** — none of the suite is tuned by real play, and that is the single
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largest thing between here and a good release.
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---
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