389 lines
12 KiB
TypeScript
389 lines
12 KiB
TypeScript
import { expect, onTestFinished, vi } from 'vitest';
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import { ACTION_HANDLER_HOLD_SECONDS } from '../../src/action-handler-directive';
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import type { AdvancedCameraCard } from '../../src/card';
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import type { RawAdvancedCameraCardConfig } from '../../src/config/types';
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import type { FakeEntityOptions, FakeHASS } from './fake-hass';
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import { defineHAElementStubs } from './ha-element-stubs';
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import { deepQuery, deepQueryAll } from './test-utils';
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// Home Assistant's masonry columns are `max-width: 500px`, so this is the width
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// a card usually gets. The card derives height from the media it is showing.
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const DEFAULT_CONTAINER_WIDTH = '500px';
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// The card events worth recording by default. There is no way to listen for a
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// prefix, so every name a ledger reports has to be named somewhere; this is the
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// set that describes what the card is doing rather than what an editor control
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// was asked to do.
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const DEFAULT_LEDGER_EVENTS = [
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'advanced-camera-card:action:execution-request',
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'advanced-camera-card:issue:notify',
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'advanced-camera-card:issue:resolve',
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'advanced-camera-card:issue:trigger',
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'advanced-camera-card:live:error',
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'advanced-camera-card:media:loaded',
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'advanced-camera-card:media:pause',
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'advanced-camera-card:media:play',
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'advanced-camera-card:media:volumechange',
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'advanced-camera-card:zoom:change',
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'advanced-camera-card:zoom:unzoomed',
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'advanced-camera-card:zoom:zoomed',
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];
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interface ConsoleEntry {
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level: ConsoleLevel;
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args: unknown[];
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}
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const CONSOLE_LEVELS = ['debug', 'error', 'info', 'log', 'warn'] as const;
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type ConsoleLevel = (typeof CONSOLE_LEVELS)[number];
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interface EventWaiter {
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// The number of occurrences required to satisfy this waiter.
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count: number;
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resolve: (entry: EventEntry) => void;
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}
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interface EventEntry {
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type: string;
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detail: unknown;
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target: EventTarget | null;
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}
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interface LabelledElement extends Element {
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label?: string;
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}
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const hasLabel = (element: Element): element is LabelledElement => 'label' in element;
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/**
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* What a control calls itself to the user. The card titles the controls it
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* draws itself. A menu button is Home Assistant's `ha-icon-button`, which takes
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* a `label` and renders the title onto a button within its own shadow root, so
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* the name that is reachable from outside is 'label' not 'title'.
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*/
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const getControlName = (element: Element): string | null => {
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const title = element.getAttribute('title');
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return title ? title : hasLabel(element) ? element.label ?? null : null;
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};
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/**
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* Records the card events named at construction.
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*/
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class EventLedger {
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private _entries: EventEntry[] = [];
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private _target: EventTarget;
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private _types: string[];
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private _waiting = new Map<string, EventWaiter[]>();
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private _handler = (ev: Event): void => {
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const entry: EventEntry = {
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type: ev.type,
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detail: ev instanceof CustomEvent ? ev.detail : null,
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target: ev.target,
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};
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this._entries.push(entry);
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const seen = this.getEntries(ev.type).length;
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const stillWaiting: EventWaiter[] = [];
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for (const waiter of this._waiting.get(ev.type) ?? []) {
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if (waiter.count <= seen) {
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waiter.resolve(entry);
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} else {
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stillWaiting.push(waiter);
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}
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}
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this._waiting.set(ev.type, stillWaiting);
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};
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constructor(target: EventTarget, types: string[]) {
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this._target = target;
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this._types = types;
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for (const type of types) {
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target.addEventListener(type, this._handler);
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}
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}
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public getEntries(type?: string): EventEntry[] {
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return type ? this._entries.filter((entry) => entry.type === type) : this._entries;
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}
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public async waitForFirst(type: string): Promise<EventEntry> {
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return await this.waitForCount(type, 1);
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}
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public async waitForNext(type: string): Promise<EventEntry> {
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return await this.waitForCount(type, this.getEntries(type).length + 1);
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}
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public async waitForCount(type: string, count: number): Promise<EventEntry> {
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if (!this._types.includes(type)) {
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throw new Error(`The event ledger is not recording: ${type}`);
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}
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const recorded = this.getEntries(type);
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if (recorded.length >= count) {
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return recorded[count - 1];
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}
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return await new Promise<EventEntry>((resolve) => {
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this._waiting.set(type, [...(this._waiting.get(type) ?? []), { count, resolve }]);
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});
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}
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public destroy(): void {
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for (const type of this._types) {
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this._target.removeEventListener(type, this._handler);
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}
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this._entries = [];
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this._waiting.clear();
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}
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}
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/**
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* Records what the card writes to the console.
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*
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* Some of what the card reports is only ever visible there: `errorToConsole`
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* is the sole outlet for many failures, and a `log` action writes its message
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* directly. Absence matters as much as presence, since a pair of outcomes that
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* look identical in the DOM can differ only in what was logged.
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*/
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class ConsoleLedger {
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private _entries: ConsoleEntry[] = [];
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private _originals = new Map<ConsoleLevel, (...args: unknown[]) => void>();
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constructor() {
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for (const level of CONSOLE_LEVELS) {
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const original = console[level];
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this._originals.set(level, original);
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console[level] = (...args: unknown[]): void => {
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this._entries.push({ level, args });
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original(...args);
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};
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}
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}
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public getEntries(level?: ConsoleLevel): ConsoleEntry[] {
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return level
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? this._entries.filter((entry) => entry.level === level)
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: this._entries;
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}
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public getMessages(level?: ConsoleLevel): string[] {
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return this.getEntries(level).map((entry) => entry.args.map(String).join(' '));
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}
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public destroy(): void {
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for (const [level, original] of this._originals) {
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console[level] = original;
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}
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this._originals.clear();
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this._entries = [];
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}
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}
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export interface MountOptions {
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// Event names to record alongside `DEFAULT_LEDGER_EVENTS`, for a test
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// interested in something those do not name.
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ledgerEvents?: string[];
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// The container the card is mounted in, standing in for a dashboard column.
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// Set these to put the card in a box of a particular size, for a test about
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// how it responds to the room it is given.
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width?: string;
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height?: string;
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// Console errors required to be logged.
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expectedConsoleErrors?: RegExp[];
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// Console errors to allow without limit. Reserve this for errors whose number
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// is not the card's to control (e.g. the browsers).
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toleratedConsoleErrors?: RegExp[];
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}
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/**
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* A card in the document, driven by a `FakeHASS`, with the observers a test
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* needs to watch what it does.
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*/
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export class MountedCard {
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public readonly card: AdvancedCameraCard;
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public readonly events: EventLedger;
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public readonly console: ConsoleLedger;
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private _container: HTMLElement;
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private _hass: FakeHASS;
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private _expectedConsoleErrors: RegExp[];
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private _toleratedConsoleErrors: RegExp[];
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/**
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* The card is ready to observe but not yet rendered: initializing happens
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* after this returns, so a test waits for whatever it will assert on.
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*/
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public static async create(
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config: RawAdvancedCameraCardConfig,
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hass: FakeHASS,
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options?: MountOptions,
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): Promise<MountedCard> {
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// `src/patches` subclasses Home Assistant's three player elements as soon as
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// those are defined, so the stubs must come first.
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defineHAElementStubs();
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await import('../../src/card');
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return new MountedCard(config, hass, options);
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}
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private constructor(
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config: RawAdvancedCameraCardConfig,
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hass: FakeHASS,
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options?: MountOptions,
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) {
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this._hass = hass;
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this._container = document.createElement('div');
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this._container.style.width = options?.width ?? DEFAULT_CONTAINER_WIDTH;
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if (options?.height) {
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this._container.style.height = options.height;
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}
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document.body.append(this._container);
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// Before the card exists, so that nothing it does during its first render is
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// missed.
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this.events = new EventLedger(this._container, [
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...DEFAULT_LEDGER_EVENTS,
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...(options?.ledgerEvents ?? []),
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]);
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this.console = new ConsoleLedger();
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this.card = document.createElement('advanced-camera-card');
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this.card.setConfig(config);
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this.card.hass = hass.getHASS();
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this._container.append(this.card);
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this._expectedConsoleErrors = options?.expectedConsoleErrors ?? [];
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this._toleratedConsoleErrors = options?.toleratedConsoleErrors ?? [];
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onTestFinished(() => this._onTestFinished());
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}
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/**
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* Be certain of destruction, then hold the card to exactly the errors the test
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* said it would provoke. A card that reported a failure has not done what a
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* passing test says it did, and much of what it reports is visible nowhere
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* else. An expectation that stops matching is checked too, so a test cannot go
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* on claiming an error the card no longer produces.
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*/
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private _onTestFinished(): void {
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// Read before destroying, which clears the ledger.
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const logged = this.console
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.getMessages('error')
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.filter(
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(message) =>
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!this._toleratedConsoleErrors.some((tolerated) => tolerated.test(message)),
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);
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this.destroy();
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// One error per expectation, in the order they were reported. Comparing the
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// whole array rather than searching it is what makes an expectation that
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// never matched, and an error logged more times than expected, both fail.
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expect(logged).toEqual(
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this._expectedConsoleErrors.map((expected) => expect.stringMatching(expected)),
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);
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}
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/**
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* Change an entity and hand the card the resulting `hass`. Both halves
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* together, because a state the card was never given changes nothing.
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*/
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public setEntityState(entityID: string, state: FakeEntityOptions | string): void {
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this._hass.setState(entityID, state);
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this.card.hass = this._hass.getHASS();
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}
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/**
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* Hand the card a new `hass` with nothing in it changed.
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*/
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public renewHASS(): void {
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this._hass.renew();
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this.card.hass = this._hass.getHASS();
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}
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/**
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* Resolves once the card itself has rendered, which says nothing about the
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* elements beneath it.
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*/
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public get updateComplete(): Promise<boolean> {
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return this.card.updateComplete;
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}
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/**
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* Move the card's clock on, then wait for the card itself to render.
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*/
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public async advanceSeconds(seconds: number): Promise<void> {
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await vi.advanceTimersByTimeAsync(seconds * 1000);
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await this.card.updateComplete;
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}
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/**
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* Wait for something the card has rendered, searching its shadow roots.
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*/
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public async waitForSelector<T extends Element = Element>(
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selector: string,
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): Promise<T> {
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return await vi.waitFor(() => {
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const found = deepQuery<T>(this.card, selector);
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if (!found) {
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throw new Error(`No element matched: ${selector}`);
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}
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return found;
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});
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}
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/**
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* Click a control by the name the user sees on it, waiting for it to appear.
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*/
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public async clickControl(name: string): Promise<void> {
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const control = await this._findControl(name);
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control.click();
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}
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/**
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* Press and keep holding a control until the card takes it as a hold, which
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* is a second action several controls carry alongside their tap.
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*/
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public async holdControl(name: string): Promise<void> {
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const control = await this._findControl(name);
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control.dispatchEvent(new MouseEvent('mousedown', { bubbles: true }));
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await vi.advanceTimersByTimeAsync(ACTION_HANDLER_HOLD_SECONDS * 1000);
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control.dispatchEvent(new MouseEvent('mouseup', { bubbles: true }));
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// The card takes the click, not the mouseup, as the end of a press. A real
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// pointer sends both, in this order.
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control.click();
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}
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private async _findControl(name: string): Promise<HTMLElement> {
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return await vi.waitFor(() => {
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const found = deepQueryAll(this.card, '*').find(
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(element) => getControlName(element) === name,
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);
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if (!(found instanceof HTMLElement)) {
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throw new Error(`Could not find control named: ${name}`);
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}
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return found;
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});
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}
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public destroy(): void {
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this.card.remove();
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this._container.remove();
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this.events.destroy();
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this.console.destroy();
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}
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}
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