- Closes #2556 - Closes #2450 **Key intended features:** - go2rtc compatible - 100% test coverage to significantly improve ability to test, maintain and work around browser weirdnesses (e.g. Safari). - Written from the ground up in the style of the rest of the project. **To use:** - Change `live_provider` from `go2rtc` to `go2rtc-experimental`.
111 lines
4.7 KiB
Markdown
111 lines
4.7 KiB
Markdown
# 2-way Audio
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This card supports 2-way audio (e.g. transmitting audio from a microphone to a
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suitably equipped camera). In general, due to the myriad of different cameras,
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security requirements and browser limitations getting 2-way to work may be
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challenging.
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## Requirements
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### Environmental requirements
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- Must have a camera that supports audio out (otherwise what's the point!)
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- Camera must be supported by `go2rtc` for 2-way audio (see [supported cameras](https://github.com/AlexxIT/go2rtc#two-way-audio)).
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- Must be accessing your Home Assistant instance over `https`. The browser will enforce this.
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### Card requirements
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- Only Frigate cameras are supported.
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- Only the `go2rtc` and `go2rtc-experimental` live providers are supported.
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- Only the `webrtc` mode supports 2-way audio.
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If your setup supports 2-way audio but detection is intermittent on load:
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- Increase `cameras[].go2rtc.metadata_fetch_timeout_seconds`.
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- Or force the capability with `cameras[].capabilities.force: ['2-way-audio']`.
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## Example configuration
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```yaml
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type: custom:advanced-camera-card
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cameras:
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- camera_entity: camera.office
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live_provider: go2rtc
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go2rtc:
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modes:
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- webrtc
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# Optional: For slower cameras increase timeout (default: 2)
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metadata_fetch_timeout_seconds: 10
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```
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## Usage
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Two-way audio is driven by the **call** menu button (a phone icon). It is
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enabled by default and appears in the `live` view whenever the selected camera
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-- or one of its [dependencies](../configuration/cameras/README.md?id=dependencies)
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-- supports 2-way audio.
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- Tap the call button to start an **outbound** call. An on-screen overlay
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appears with controls to mute/unmute the microphone, mute/unmute the inbound
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audio, and end the call. When more than one 2-way-audio camera is available
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the button becomes a submenu with one entry per camera.
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- **Inbound** calls (started by a
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[`view.triggers.actions.trigger: call`](../configuration/view.md?id=trigger-action-configuration)
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trigger -- e.g. a doorbell) open the overlay in a ringing state with only
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two buttons: a red **Reject** and a green **Answer**.
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- When a call is answered (outbound calls are answered by definition) the
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inbound audio is unmuted automatically, so the caller can be heard. The
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microphone stays muted by default (push-to-talk) -- tap the microphone button
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in the overlay to speak. Both behaviors are configurable via
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[`live.microphone.auto_unmute`](../configuration/live.md?id=microphone) and
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[`live.auto_unmute`](../configuration/live.md).
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- The camera will always load _without_ the microphone connected, unless the
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[`always_connected`](../configuration/live.md?id=microphone) microphone option
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is set to `true`. On the first call there may be a brief `webrtc` connection
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reset to include 2-way audio.
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- While a call is in progress the card locks disruptive actions (camera and
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substream changes, casting, reload, etc.) so an accidental tap, swipe, or
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button press doesn't cut the call off. Set
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[`live.controls.call.lock`](../configuration/live.md?id=call) to `false` to
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disable this.
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- End the call with the overlay's end-call button. When the call ends the
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microphone and inbound audio are muted again.
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- The video automatically resets to remove the microphone after the number of
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seconds specified by [`disconnect_seconds`](../configuration/live.md?id=microphone)
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have elapsed since the call ended.
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Calls can also be controlled programmatically with the
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[`call_start`](../configuration/actions/custom/README.md?id=call_start),
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[`call_answer`](../configuration/actions/custom/README.md?id=call_answer), and
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[`call_end`](../configuration/actions/custom/README.md?id=call_end) actions --
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for example, from an [automation](../configuration/automations.md) that fires
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when a doorbell sensor triggers. The [`call` condition](../configuration/conditions-triggers.md?id=call)
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can be used to show or hide elements while a call is in progress.
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### Call lifecycle
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The diagram below traces a call from start to finish:
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## Talking with a single tap
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By default, two taps are needed to speak: start (or answer) the call so you can
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hear, then unmute the microphone via the in-call overlay so you can be heard.
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This push-to-talk default keeps the microphone muted until you explicitly choose
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to speak.
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To collapse that to a single tap, unmute the microphone automatically when a
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call is answered:
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```yaml
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live:
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microphone:
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auto_unmute: ['call']
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```
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For outbound calls the microphone opens the moment the call starts; for inbound
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calls it opens the moment you press the green answer button. Leave
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[`auto_unmute`](../configuration/live.md?id=microphone) empty (the default) to
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always start muted regardless.
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