The card claimed a camera's ONVIF audio backchannel in two places that had nothing to do with a call: the capability probe at camera init (`µphone`), and a pre-armed `sendonly` audio transceiver on every live WebRTC offer. Merely looking at a dashboard occupied the camera's speaker line. Outbound audio now travels on its own audio-only WebRTC connection, opened when a call is answered and closed when it ends. - The backchannel is claimed only for the duration of a call. Idle viewing claims nothing. - Two-way audio now works in `mse`, `mp4` and `mjpeg` modes (note: the outbound audio still traverses WebRTC). - No renegotiation and no video blink at call start or end. - A call that cannot carry audio now reports it and ends, instead of showing a live microphone that goes nowhere. - `live.microphone.always_connected` is now purely about the browser microphone permission prompt. - Call setup measured at 66ms (LAN) and ~260ms (cellular) for ICE and DTLS, plus ~300ms for `go2rtc` to open an RTSP backchannel. Verified against a live Frigate + `go2rtc` instance, and by unit tests at 100% coverage. - Closes #2691 - Closes #2039 - Closes #2178 Ref #2299 -- the probe no longer opens a backchannel, but it still runs per camera on every load and reconnect, and still dials the camera on the direct-`go2rtc` path. Caching remains to be done. Ref AlexxIT/go2rtc#1860 -- once a call has opened a backchannel, `go2rtc` keeps that media set up on the camera's RTSP session for the life of the producer. Diagnoses #2678
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6.1 KiB
Markdown
133 lines
6.1 KiB
Markdown
# 2-way Audio
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This card supports 2-way audio (e.g. transmitting audio from a microphone to a
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suitably equipped camera). In general, due to the myriad of different cameras,
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security requirements and browser limitations getting 2-way to work may be
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challenging.
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## Requirements
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### Environmental requirements
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- Must have a camera that supports audio out (otherwise what's the point!)
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- Camera must be supported by `go2rtc` for 2-way audio (see [supported cameras](https://github.com/AlexxIT/go2rtc#two-way-audio)).
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- Must be accessing your Home Assistant instance over `https`. The browser will enforce this.
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### Card requirements
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- Only Frigate cameras are supported.
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- Only the `go2rtc` and `go2rtc-experimental` live providers are supported.
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- The browser must be able to reach `go2rtc` over WebRTC. Outbound audio always
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travels on its own WebRTC connection, regardless of what mode is carrying the
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video.
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If your setup supports 2-way audio but detection is intermittent on load:
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- Increase `cameras[].go2rtc.metadata_fetch_timeout_seconds`.
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- Or force the capability with `cameras[].capabilities.force: ['2-way-audio']`.
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If detection never succeeds for a camera, the `go2rtc` stream itself may not
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offer 2-way audio -- see
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[`go2rtc` live provider configuration](../configuration/cameras/live-provider.md?id=go2rtc).
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## Example configuration
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```yaml
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type: custom:advanced-camera-card
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cameras:
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- camera_entity: camera.office
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live_provider: go2rtc
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go2rtc:
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modes:
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- webrtc
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# Optional: For slower cameras increase timeout (default: 2)
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metadata_fetch_timeout_seconds: 10
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```
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## Usage
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Two-way audio is driven by the **call** menu button (a phone icon). It is
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enabled by default and appears in the `live` view whenever the selected camera
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-- or one of its [dependencies](../configuration/cameras/README.md?id=dependencies)
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-- supports 2-way audio.
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- Tap the call button to start an **outbound** call. An on-screen overlay
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appears with controls to mute/unmute the microphone, mute/unmute the inbound
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audio, and end the call. When more than one 2-way-audio camera is available
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the button becomes a submenu with one entry per camera.
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- **Inbound** calls (started by a
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[`view.triggers.actions.trigger: call`](../configuration/view.md?id=trigger-action-configuration)
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trigger -- e.g. a doorbell) open the overlay in a ringing state with only
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two buttons: a red **Reject** and a green **Answer**.
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- The **call** menu button itself tracks the call state: tap it to start or
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answer a call and to hang up an active one, and while an inbound call is
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ringing **hold** it to reject. This lets you drive the whole call from the
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menu when the standard call controls are hidden with
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[`live.controls.call.enabled: false`](../configuration/live.md?id=call) -- see
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[Driving calls from the menu](../examples.md?id=driving-calls-from-the-menu).
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- When a call is answered (outbound calls are answered by definition) the
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inbound audio is unmuted automatically, so the caller can be heard. The
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microphone stays muted by default (push-to-talk) -- tap the microphone button
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in the overlay to speak. Both behaviors are configurable via
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[`live.microphone.auto_unmute`](../configuration/live.md?id=microphone) and
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[`live.auto_unmute`](../configuration/live.md).
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- The camera loads _without_ the microphone connected, unless the
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[`always_connected`](../configuration/live.md?id=microphone) microphone option
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is set to `true`. Starting a call opens a separate connection that carries your
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voice to the camera; ending the call closes it. The camera's audio input is
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therefore occupied only while a call is in progress, leaving it free for other
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applications the rest of the time. Expect under half a second between starting
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a call and being audible on a local network, and a little more remotely. The
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video keeps playing throughout.
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- The browser asks for microphone permission when a call needs it. How often it
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asks depends on the browser: Chrome remembers the choice for the site, Safari
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asks once per page load, and Firefox asks for every call unless _Remember this
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decision_ is ticked. Set
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[`always_connected`](../configuration/live.md?id=microphone) to `true` to be
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asked once at card load instead.
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- While a call is in progress the card locks disruptive actions (camera and
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substream changes, casting, reload, etc.) so an accidental tap, swipe, or
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button press doesn't cut the call off. Set
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[`live.controls.call.lock`](../configuration/live.md?id=call) to `false` to
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disable this.
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- End the call with the overlay's end-call button. When the call ends the
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microphone and inbound audio are muted again, and the microphone is
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disconnected. The exception is
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[`always_connected`](../configuration/live.md?id=microphone), which holds the
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microphone connected for as long as the card is running.
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Calls can also be controlled programmatically with the
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[`call_start`](../configuration/actions/custom/README.md?id=call_start),
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[`call_answer`](../configuration/actions/custom/README.md?id=call_answer), and
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[`call_end`](../configuration/actions/custom/README.md?id=call_end) actions --
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for example, from an [automation](../configuration/automations.md) that fires
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when a doorbell sensor triggers. The [`call` condition](../configuration/conditions-triggers.md?id=call)
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can be used to show or hide elements while a call is in progress.
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### Call lifecycle
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The diagram below traces a call from start to finish:
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## Talking with a single tap
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By default, two taps are needed to speak: start (or answer) the call so you can
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hear, then unmute the microphone via the in-call overlay so you can be heard.
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This push-to-talk default keeps the microphone muted until you explicitly choose
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to speak.
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To collapse that to a single tap, unmute the microphone automatically when a
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call is answered:
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```yaml
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live:
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microphone:
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auto_unmute: ['call']
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```
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For outbound calls the microphone opens the moment the call starts; for inbound
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calls it opens the moment you press the green answer button. Leave
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[`auto_unmute`](../configuration/live.md?id=microphone) empty (the default) to
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always start muted regardless.
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