Separate timeout_seconds from refresh_seconds .

This commit is contained in:
Dermot Duffy
2022-01-23 21:01:55 -08:00
parent 1f178fedc2
commit ea9d3b4809
6 changed files with 107 additions and 109 deletions
+34 -20
View File
@@ -135,12 +135,12 @@ view:
| Option | Default | Overridable | Description |
| - | - | - | - |
| `default` | `live` | :heavy_multiplication_x: | The view to show in the card by default. See [views](#views) below.|
| `timeout_seconds` | | :heavy_multiplication_x: | A numbers of seconds of inactivity after which the card will reset to the default configured view. Inactivity is defined as lack of interaction with the Frigate menu.|
| `actions` | | :heavy_multiplication_x: | Actions to use for all views, individual actions may be overriden by view-specific actions. See [actions](#actions) below.|
| `update_force` | `false` | :heavy_multiplication_x: | Whether card updates/refreshes should ignore playing media and human interaction. See [card updates](#card-updates) below for behavior and usecases.|
| `timeout_seconds` | `300` | :heavy_multiplication_x: | A numbers of seconds of inactivity after human interaction, after which the card will reset to the default configured view (i.e. 'screensaver' functionality). Inactivity is defined as lack of mouse/touch interaction with the Frigate card. If the default view occurs sooner (e.g. via `update_seconds` or manually) the timer will be stopped. `0` means disable this functionality. |
| `update_seconds` | `0` | :heavy_multiplication_x: | A number of seconds after which to automatically update/refresh the default view. See [card updates](#card-updates) below for behavior and usecases. If the default view occurs sooner (e.g. manually) the timer will start over. `0` disables this functionality.|
| `update_force` | `false` | :heavy_multiplication_x: | Whether automated card updates/refreshes should ignore human interaction. See [card updates](#card-updates) below for behavior and usecases.|
| `update_entities` | | :heavy_multiplication_x: | **YAML only**: A list of entity ids that should cause the view to reset to the default. See [card updates](#card-updates) below for behavior and usecases.|
| `update_cycle_camera` | `false` | :heavy_multiplication_x: | When set to `true` the selected camera is cycled on each default view change. |
| `actions` | | :heavy_multiplication_x: | Actions to use for all views, individual actions may be overriden by view-specific actions. See [actions](#actions) below.|
### Menu Options
All configuration is under:
@@ -412,8 +412,6 @@ item, that has both of the following parameters set:
| `conditions` | | :heavy_multiplication_x: | A set of conditions that must evaluate to `true` in order for the overrides to be applied. See [Frigate Card Conditions](#frigate-card-conditions). |
| `overrides` | | :heavy_multiplication_x: |Configuration overrides to be applied. Any configuration parameter described in this documentation as 'Overridable' is supported. |
### Using WebRTC
WebRTC support blends the use of the ultra-realtime [WebRTC live
@@ -1099,31 +1097,34 @@ image:
## Card Refreshes
Three sets of flags govern when the card will automatically re-render in the
Four sets of flags govern when the card will automatically refresh in the
absence of human interaction.
The following table describes the behavior these 3 flags have.
The following table describes the behavior these flags have.
### Card Update Truth Table
| `view.timeout_seconds` | `view.update_force` | `view.update_entities` | Behavior |
| :-: | :-: | :-: | - |
| Unset or `0` | *(Any value)* | Unset | Card will not automatically refresh. |
| Unset or `0` | `false` | *(Any entity)* | Card will reload default view when entity state changes, unless media is playing. |
| Unset or `0` | `true` | *(Any entity)* | Card will reload default view when entity state changes. |
| `X` seconds | `false` | Unset | Card will reload default view `X` seconds after human interaction stops, unless media is playing. |
| `X` seconds | `false` | *(Any entity)* | Card will reload default view `X` seconds after human interaction stops or when entity state changes -- in both cases unless media is playing. |
| `X` seconds | `true` | Unset | Card will reload default view every `X` seconds. |
| `X` seconds | `true` | *(Any entity)* | Card will reload default view every `X` seconds or when entity state changes. |
| `view.update_seconds` | `view.timeout_seconds` | `view.update_force` | `view.update_entities` | Behavior |
| :-: | :-: | :-: | :-: | - |
| `0` | `0` | *(Any value)* | Unset | Card will not automatically refresh. |
| `0` | `0` | *(Any value)* | *(Any entity)* | Card will reload default view when entity state changes. |
| `0` | `X` seconds | *(Any value)* | Unset | Card will reload default view `X` seconds after human interaction stops. |
| `0` | `X` seconds | `false` | *(Any entity)* | Card will reload default view `X` seconds after human interaction stops, or when entity state changes (as long as human interaction has not occurred in the last `X` seconds). |
| `0` | `X` seconds | `true` | *(Any entity)* | Card will reload default view `X` seconds after human interaction stops or when entity state changes. |
| `Y` seconds | `0` | *(Any value)* | Unset | Card will reload default view every `Y` seconds. |
| `Y` seconds | `0` | *(Any value)* | *(Any entity)* | Card will reload default view every `Y` seconds, or whenever entity state changes. |
| `Y` seconds | `X` seconds | `false` | Unset | Card will reload default view `X` seconds after human interaction stops, and every `Y` seconds (as long as there hasn't been human interaction in the last `X` seconds). |
| `Y` seconds | `X` seconds | `false` | *(Any entity)* | Card will reload default view `X` seconds after human interaction stops, and every `Y` seconds or whenever entity state changes (in both cases -- as long as there hasn't been human interaction in the last `X` seconds). |
| `Y` seconds | `X` seconds | `true` | Unset | Card will reload default view `X` seconds after human interaction stops, and every `Y` seconds. |
| `Y` seconds | `X` seconds | `true` | *(Any entity)* | Card will reload default view `X` seconds after human interaction stops, and every `Y` seconds or whenever entity state changes. |
### Usecases For Automated Refreshes
* Refreshing the `live` thumbnails periodically.
* Refreshing the `live` thumbnails every 30 seconds.
```yaml
view:
default: live
timeout_seconds: 30
force: true
update_seconds: 30
```
* Using `clip` or `snapshot` as the default view (for the most recent clip or
snapshot respectively) and having the card automatically refresh (to fetch a
@@ -1135,6 +1136,19 @@ view:
update_entities:
- binary_sensor.office_person_motion
```
* Cycle the live view of the camera every 60 seconds
```yaml
view:
update_cycle_camera: true
update_seconds: 60
```
* Return to the most recent clip of the default camera 30 seconds after human
interaction with the card stops.
```yaml
view:
default: clip
timeout_seconds: 30
```
## Troubleshooting
+67 -38
View File
@@ -151,11 +151,12 @@ export class FrigateCard extends LitElement {
@query('frigate-card-elements')
_elements?: FrigateCardElements;
// Human interaction timer ID.
// Human interaction timer ("screensaver" functionality, return to default
// view after human interaction).
protected _interactionTimerID: number | null = null;
// Whether or not media is actively playing (live or clip).
protected _mediaPlaying = false;
// Automated refreshes of the default view.
protected _updateTimerID: number | null = null;
// Information about the most recently loaded media item.
protected _mediaShowInfo: MediaShowInfo | null = null;
@@ -619,10 +620,6 @@ export class FrigateCard extends LitElement {
this._cameras = undefined;
this._view = undefined;
if (this._getConfig().view.update_force) {
// If update force is enabled, start a timer right away.
this._resetInteractionTimer();
}
this._changeView();
}
@@ -640,6 +637,7 @@ export class FrigateCard extends LitElement {
}
if (args?.view === undefined) {
// Load the default view.
let camera = this._view?.camera;
if (this._cameras?.size) {
if (!camera) {
@@ -658,6 +656,14 @@ export class FrigateCard extends LitElement {
camera: camera,
});
this._generateConditionState();
// The default view has been loaded, so can abandon any running
// 'screensaver' timer.
this._clearInteractionTimer();
// Restart the update timer, so the default view is refreshed at a fixed
// interval from now (if so configured).
this._startUpdateTimer();
}
} else {
this._view = args.view;
@@ -692,8 +698,7 @@ export class FrigateCard extends LitElement {
// Assistant update if there's been recent interaction (e.g. clicks on the
// card) or if there is media active playing.
if (
(this._getConfig().view.update_force ||
!(this._interactionTimerID && this._mediaPlaying)) &&
this._isAutomatedViewUpdateAllowed() &&
shouldUpdateBasedOnHass(
this._hass,
oldHass,
@@ -701,9 +706,8 @@ export class FrigateCard extends LitElement {
)
) {
// If entities being monitored have changed then reset the view to the
// default and allow a re-render. Note that as per the Lit lifecycle,
// the setting of the view itself will not trigger an *additional*
// re-render here.
// default. Note that as per the Lit lifecycle, the setting of the view
// itself will not trigger an *additional* re-render here.
this._changeView();
return true;
}
@@ -891,25 +895,66 @@ export class FrigateCard extends LitElement {
) {
handleAction(node, this._hass as HomeAssistant, config, ev.detail.action);
}
this._resetInteractionTimer();
// Set the 'screensaver' timer.
this._startInteractionTimer();
}
protected _resetInteractionTimer(): void {
/**
* Clear the human interaction ('screensaver') timer.
*/
protected _clearInteractionTimer(): void {
if (this._interactionTimerID) {
window.clearTimeout(this._interactionTimerID);
this._interactionTimerID = null;
}
}
/**
* Start the human interaction ('screensaver') timer to reset the view to
* default `view.timeout_seconds` after human interaction.
*/
protected _startInteractionTimer(): void {
this._clearInteractionTimer();
if (this._getConfig().view.timeout_seconds) {
if (this._interactionTimerID) {
window.clearTimeout(this._interactionTimerID);
}
this._interactionTimerID = window.setTimeout(() => {
this._interactionTimerID = null;
this._changeView();
if (this._getConfig().view.update_force) {
// If force is enabled, the timer just resets and starts over.
this._resetInteractionTimer();
}
}, this._getConfig().view.timeout_seconds * 1000);
}
}
/**
* Set the update timer to trigger an update refresh every
* `view.update_seconds`.
*/
protected _startUpdateTimer(): void {
if (this._updateTimerID) {
window.clearTimeout(this._updateTimerID);
this._updateTimerID = null;
}
if (this._getConfig().view.update_seconds) {
this._updateTimerID = window.setTimeout(() => {
if (this._isAutomatedViewUpdateAllowed()) {
this._changeView();
} else {
// Not allowed to update this time around, but try again at the next
// interval.
this._startUpdateTimer();
}
}, this._getConfig().view.update_seconds * 1000);
}
}
/**
* Determine if an automated view update is allowed.
* @returns `true` if it's allowed, `false` otherwise.
*/
protected _isAutomatedViewUpdateAllowed(): boolean {
return (
this._getConfig().view.update_force || !this._interactionTimerID
);
}
/**
* Render the card menu.
* @returns A rendered template.
@@ -929,20 +974,6 @@ export class FrigateCard extends LitElement {
`;
}
/**
* Handler for media play event.
*/
protected _playHandler(): void {
this._mediaPlaying = true;
}
/**
* Handler for media pause event.
*/
protected _pauseHandler(): void {
this._mediaPlaying = false;
}
/**
* Set the message to display and trigger an update.
* @param message The message to display.
@@ -1115,8 +1146,6 @@ export class FrigateCard extends LitElement {
@frigate-card:message=${this._messageHandler}
@frigate-card:change-view=${this._changeViewHandler}
@frigate-card:media-show=${this._mediaShowHandler}
@frigate-card:pause=${this._pauseHandler}
@frigate-card:play=${this._playHandler}
>
${this._getConfig().menu.mode == 'above' ? this._renderMenu() : ''}
<div class="container outer" style="${styleMap(outerStyle)}">
-16
View File
@@ -114,22 +114,6 @@ export function dispatchFrigateCardEvent<T>(
);
}
/**
* Dispatch a Frigate card play event.
* @param element The element to send the event.
*/
export function dispatchPlayEvent(element: HTMLElement): void {
dispatchFrigateCardEvent(element, 'play');
}
/**
* Dispatch a Frigate card pause event.
* @param element The element to send the event.
*/
export function dispatchPauseEvent(element: HTMLElement): void {
dispatchFrigateCardEvent(element, 'pause');
}
/**
* Create a MediaShowInfo object.
* @param source An event or HTMLElement that should be used as a source.
+1 -25
View File
@@ -40,8 +40,6 @@ import {
dispatchExistingMediaShowInfoAsEvent,
dispatchMediaShowEvent,
dispatchMessageEvent,
dispatchPauseEvent,
dispatchPlayEvent,
getCameraIcon,
getCameraTitle,
homeAssistantSignPath,
@@ -701,7 +699,7 @@ export class FrigateCardLiveWebRTC extends LitElement {
* @returns The player or `null` if not found.
*/
protected _getPlayer(): HTMLVideoElement | null {
return this.renderRoot.querySelector('#video') as HTMLVideoElement | null;
return this.renderRoot?.querySelector('#video') as HTMLVideoElement | null;
}
/**
@@ -763,8 +761,6 @@ export class FrigateCardLiveWebRTC extends LitElement {
const video = this._getPlayer();
if (video) {
const onloadedmetadata = video.onloadedmetadata;
const onplay = video.onplay;
const onpause = video.onpause;
video.onloadedmetadata = (e) => {
if (onloadedmetadata) {
@@ -772,18 +768,6 @@ export class FrigateCardLiveWebRTC extends LitElement {
}
dispatchMediaShowEvent(this, video);
};
video.onplay = (e) => {
if (onplay) {
onplay.call(video, e);
}
dispatchPlayEvent(this);
};
video.onpause = (e) => {
if (onpause) {
onpause.call(video, e);
}
dispatchPauseEvent(this);
};
}
});
}
@@ -864,14 +848,6 @@ export class FrigateCardLiveJSMPEG extends LitElement {
url,
{
canvas: this._jsmpegCanvasElement,
hooks: {
play: () => {
dispatchPlayEvent(this);
},
pause: () => {
dispatchPauseEvent(this);
},
},
},
{
pauseWhenHidden: false,
+1 -8
View File
@@ -12,12 +12,7 @@
import { TemplateResult, css, html } from 'lit';
import { Ref, createRef, ref } from 'lit/directives/ref';
import { customElement } from 'lit/decorators.js';
import {
dispatchMediaShowEvent,
dispatchPauseEvent,
dispatchPlayEvent,
} from '../common.js';
import { dispatchMediaShowEvent } from '../common.js';
customElements.whenDefined('ha-hls-player').then(() => {
@customElement('frigate-card-ha-hls-player')
@@ -54,8 +49,6 @@ customElements.whenDefined('ha-hls-player').then(() => {
@loadeddata=${(e) => {
dispatchMediaShowEvent(this, e);
}}
@pause=${() => dispatchPauseEvent(this)}
@play=${() => dispatchPlayEvent(this)}
></video>
`;
}
+4 -2
View File
@@ -370,7 +370,8 @@ export type PictureElements = z.infer<typeof pictureElementsSchema>;
*/
const viewConfigDefault = {
default: 'live' as const,
timeout: 180,
timeout_seconds: 300,
update_seconds: 0,
update_force: false,
update_cycle_camera: false,
};
@@ -380,7 +381,8 @@ const viewConfigSchema = z
.enum(FRIGATE_CARD_VIEWS_USER_SPECIFIED)
.optional()
.default(viewConfigDefault.default),
timeout_seconds: z.number().default(viewConfigDefault.timeout),
timeout_seconds: z.number().default(viewConfigDefault.timeout_seconds),
update_seconds: z.number().default(viewConfigDefault.update_seconds),
update_force: z.boolean().default(viewConfigDefault.update_force),
update_cycle_camera: z.boolean().default(viewConfigDefault.update_cycle_camera),
update_entities: z.string().array().optional(),