Placard 1.0.0 — bake library names onto backdrops

Jellyfin 10.11 plugin: a scheduled task that labels each library card with the
library name over a representative backdrop (Noto Sans, centered, soft shadow),
matching Jellyfin's default cover style. Supports source rules (top-rated /
random / newest) and per-library pinned sources. Sets images via the internal
provider API so the home-screen view cache updates without a server restart.
This commit is contained in:
flan
2026-07-19 19:35:06 +00:00
commit 0c59673e91
14 changed files with 630 additions and 0 deletions
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using System.Reflection;
using SkiaSharp;
namespace Jellyfin.Plugin.Placard;
/// <summary>Composites a library name onto a backdrop, matching Jellyfin's default cover style.</summary>
public static class CardRenderer
{
private static SKTypeface? _typeface;
private static SKTypeface Typeface
{
get
{
if (_typeface != null)
{
return _typeface;
}
var asm = Assembly.GetExecutingAssembly();
using var s = asm.GetManifestResourceStream("Jellyfin.Plugin.Placard.Fonts.NotoSans-Bold.ttf");
_typeface = s != null
? SKTypeface.FromStream(s)
: SKTypeface.FromFamilyName("sans-serif", SKFontStyle.Bold);
return _typeface;
}
}
/// <summary>Render <paramref name="label"/> centered on the image at <paramref name="backdropPath"/>.</summary>
public static byte[] Render(string backdropPath, string label, int scrim, int fontHeightPct)
{
using var input = SKBitmap.Decode(backdropPath);
return RenderBitmap(input, label, scrim, fontHeightPct);
}
/// <summary>Generate SMPTE color bars and label them (for Live TV, which has no media backdrop).</summary>
public static byte[] RenderColorBars(string label, int scrim)
{
const int w = 1920;
const int h = 1080;
using var bmp = new SKBitmap(w, h);
using (var canvas = new SKCanvas(bmp))
{
var cols = new[]
{
new SKColor(192, 192, 192), new SKColor(192, 192, 0), new SKColor(0, 192, 192),
new SKColor(0, 192, 0), new SKColor(192, 0, 192), new SKColor(192, 0, 0), new SKColor(0, 0, 192)
};
float bw = (float)w / cols.Length;
for (int i = 0; i < cols.Length; i++)
{
using var p = new SKPaint { Color = cols[i] };
canvas.DrawRect(i * bw, 0, bw + 1, h, p);
}
}
return RenderBitmap(bmp, label, scrim, 20);
}
private static byte[] RenderBitmap(SKBitmap input, string label, int scrim, int fontHeightPct)
{
int w = input.Width;
int h = input.Height;
using var surface = SKSurface.Create(new SKImageInfo(w, h));
var canvas = surface.Canvas;
canvas.DrawBitmap(input, 0, 0);
using (var scrimPaint = new SKPaint { Color = new SKColor(0, 0, 0, (byte)scrim) })
{
canvas.DrawRect(0, 0, w, h, scrimPaint);
}
float size = h * fontHeightPct / 100f;
using var measure = new SKPaint { Typeface = Typeface, IsAntialias = true };
for (; size > 12; size -= 4)
{
measure.TextSize = size;
if (measure.MeasureText(label) <= w * 0.90f)
{
break;
}
}
measure.TextSize = size;
SKRect bounds = default;
measure.MeasureText(label, ref bounds);
float x = ((w - bounds.Width) / 2f) - bounds.Left;
float y = ((h - bounds.Height) / 2f) - bounds.Top;
using (var shadow = new SKPaint
{
Typeface = Typeface,
TextSize = size,
IsAntialias = true,
Color = new SKColor(0, 0, 0, 205),
MaskFilter = SKMaskFilter.CreateBlur(SKBlurStyle.Normal, size / 20f)
})
{
canvas.DrawText(label, x, y + (size / 28f), shadow);
}
using (var text = new SKPaint
{
Typeface = Typeface,
TextSize = size,
IsAntialias = true,
Color = SKColors.White
})
{
canvas.DrawText(label, x, y, text);
}
using var image = surface.Snapshot();
using var data = image.Encode(SKEncodedImageFormat.Jpeg, 92);
return data.ToArray();
}
}