78 lines
3.6 KiB
Bash
Executable File
78 lines
3.6 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Assemble the shippable, drop-in "Institution" mod into this repo.
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#
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# The Institution suite's code lives in SEPARATE sibling repos (rimworld-core, -contraband, -justice,
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# -gangs, -ward) as independent projects/DLLs -- that is what keeps it modular and splittable. For DISTRIBUTION
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# they are vendored into ONE mod folder (this repo) with one About.xml and a settings shim that toggles
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# each layer. This script rebuilds the sibling DLLs clean (no self-test) and copies them + Contraband's
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# Defs in here, so the repo is a complete installable mod.
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#
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# To split back into separate mods later: stop running this, and ship each sibling repo as its own mod
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# (their About.xml files still exist). Nothing in the code changes.
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#
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# Usage: Tools/package.sh (assumes siblings at ../rimworld-<name>)
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set -euo pipefail
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HERE="$(cd "$(dirname "$0")/.." && pwd)"
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SIB="$(dirname "$HERE")"
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CORE="$SIB/rimworld-core"
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CB="$SIB/rimworld-contraband"
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JUST="$SIB/rimworld-justice"
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GANGS="$SIB/rimworld-gangs"
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WARD="$SIB/rimworld-ward"
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command -v dotnet >/dev/null || { echo "dotnet not on PATH" >&2; exit 1; }
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echo "==> building the engine + feature DLLs (clean, no self-test)"
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dotnet build "$CORE/Source/Core/Core.csproj" -c Release -v q --nologo
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dotnet build "$JUST/Source/Justice/Justice.csproj" -c Release -v q --nologo
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dotnet build "$CB/Source/Contraband/Contraband.csproj" -c Release -v q --nologo
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dotnet build "$GANGS/Source/Gangs/Gangs.csproj" -c Release -v q --nologo
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dotnet build "$WARD/Source/Ward/Ward.csproj" -c Release -v q --nologo
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echo "==> vendoring DLLs into Assemblies/"
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mkdir -p "$HERE/Assemblies"
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rm -f "$HERE/Assemblies/"*.dll # clear old layout
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dotnet build "$HERE/Source/Institution/Institution.csproj" -c Release -v q --nologo # (re-)emit Institution.dll here
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cp "$CORE/Assemblies/InstitutionCore.dll" "$HERE/Assemblies/"
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cp "$CB/Assemblies/Contraband.dll" "$HERE/Assemblies/"
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cp "$JUST/Assemblies/InstitutionJustice.dll" "$HERE/Assemblies/"
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cp "$GANGS/Assemblies/InstitutionGangs.dll" "$HERE/Assemblies/"
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cp "$WARD/Assemblies/Ward.dll" "$HERE/Assemblies/"
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echo "==> vendoring the feature content"
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for d in Defs Patches Languages Textures; do
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rm -rf "$HERE/$d"
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[[ -e "$CB/$d" ]] && cp -r "$CB/$d" "$HERE/$d"
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done
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# Justice ships defs of its own (crime thoughts, etc.); merge them into the same Defs/ tree.
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if [[ -e "$JUST/Defs" ]]; then
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mkdir -p "$HERE/Defs"
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cp -r "$JUST/Defs/." "$HERE/Defs/"
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fi
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# Justice now also ships a texture (the security marker); vendor it so the aggregate isn't magenta.
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if [[ -e "$JUST/Textures" ]]; then
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mkdir -p "$HERE/Textures"
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cp -r "$JUST/Textures/." "$HERE/Textures/"
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fi
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# Ward ships defs (interaction mode, hediffs, treatment station, room role), its own textures, AND a
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# Patches/ dir -- the Rim Disorders integration that marks disorders treatable (conditional, so it
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# no-ops without that mod). Miss the Patches/ and treatment silently does nothing to the illness. All
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# its files are *_Ward*.xml or under a Ward/ texture subdir, so nothing collides with the others.
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if [[ -e "$WARD/Defs" ]]; then
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mkdir -p "$HERE/Defs"
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cp -r "$WARD/Defs/." "$HERE/Defs/"
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fi
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if [[ -e "$WARD/Textures" ]]; then
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mkdir -p "$HERE/Textures"
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cp -r "$WARD/Textures/." "$HERE/Textures/"
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fi
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if [[ -e "$WARD/Patches" ]]; then
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mkdir -p "$HERE/Patches"
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cp -r "$WARD/Patches/." "$HERE/Patches/"
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fi
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echo "==> done. Assemblies:"
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ls -1 "$HERE/Assemblies/" | sed 's/^/ /'
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echo "The repo is now a complete drop-in Institution mod (Core bundled). Requires only Harmony."
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