This repo is now the single player-facing mod. It bundles the whole engine and all three feature layers into one folder -- Core, Contraband, Justice, and Gangs DLLs plus Contraband's Defs -- with one About.xml and a settings shim that turns each layer on or off from a checkbox (all on by default). A player installs one mod (this) and Harmony; no separate Core dependency. - Source/Institution: the only new code, a settings shim (InstitutionMod + InstitutionModSettings) that writes the player's choices into Core's shared InstitutionSettings. It owns no gameplay. - Tools/package.sh: rebuilds the sibling DLLs clean and vendors them + Contraband's content in here, so the repo stays a complete drop-in. - Assemblies/, Defs/, Textures/, Languages/: the vendored, assembled mod. Still fully modular and splittable: the feature code stays in its own repos and DLLs (their About.xml files remain), so breaking this back into separate mods is just shipping them individually -- no code change.
30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>Institution</AssemblyName>
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<RootNamespace>InstitutionSuite</RootNamespace>
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<LangVersion>latest</LangVersion>
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<Nullable>disable</Nullable>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateDependencyFile>false</GenerateDependencyFile>
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<DebugType>none</DebugType>
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<OutputPath>..\..\Assemblies\</OutputPath>
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<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
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</PropertyGroup>
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<!-- The aggregate mod's only own code: a settings shim that writes the player's checkboxes into
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Core's shared InstitutionSettings. The feature DLLs (Contraband/Justice/Gangs) are vendored in
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at package time, not referenced here. Core holds the flags, so this references only Core. -->
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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<PackageReference Include="Krafs.Rimworld.Ref" Version="1.6.4871" ExcludeAssets="runtime" />
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<Reference Include="InstitutionCore">
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<HintPath>$(MSBuildThisFileDirectory)..\..\..\rimworld-core\Assemblies\InstitutionCore.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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