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2026-07-16 01:48:01 +00:00

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Changelog

Format: Keep a Changelog. Versioning: SemVer.

[0.1.0] - 2026-07-16

Added

  • Institution — the aggregate mod. One install bundles the whole suite: the Core propensity / record engine plus the Contraband, Justice, and Gangs feature layers, each behind its own in-game toggle (all on by default). The layers remain modular — the suite can be split back into separate mods at any time; this is packaging, not a merge.

  • Settings panel — a checkbox per layer:

    • Contraband — concealment, search, escape tunnels.
    • Justice — classification, deterrence, discipline & reform, parole, regime.
    • Gangs — prison contraband economies and social capstone.
    • Policing — colony crime and weighed arrests. A large behavioural change, so it carries its own switch (on by default): your own colonists commit crimes on the propensity spectrum, and a weighed arrest can end in a cell or a resisted breakout.

    Toggling a layer off disables its systems in place, without uninstalling anything.

Notes

  • Requires Harmony. The suite's only Harmony-using code is Justice's prisoner-recreation postfix.
  • The standalone Foul Play framework bridges into this suite when both are installed.