1.3 KiB
1.3 KiB
Changelog
Format: Keep a Changelog. Versioning: SemVer.
[0.1.0] - 2026-07-16
Added
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Institution — the aggregate mod. One install bundles the whole suite: the Core propensity / record engine plus the Contraband, Justice, and Gangs feature layers, each behind its own in-game toggle (all on by default). The layers remain modular — the suite can be split back into separate mods at any time; this is packaging, not a merge.
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Settings panel — a checkbox per layer:
- Contraband — concealment, search, escape tunnels.
- Justice — classification, deterrence, discipline & reform, parole, regime.
- Gangs — prison contraband economies and social capstone.
- Policing — colony crime and weighed arrests. A large behavioural change, so it carries its own switch (on by default): your own colonists commit crimes on the propensity spectrum, and a weighed arrest can end in a cell or a resisted breakout.
Toggling a layer off disables its systems in place, without uninstalling anything.
Notes
- Requires Harmony. The suite's only Harmony-using code is Justice's prisoner-recreation postfix.
- The standalone Foul Play framework bridges into this suite when both are installed.