# Changelog Format: [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). Versioning: [SemVer](https://semver.org/spec/v2.0.0.html). ## [0.1.0] - 2026-07-16 ### Added - **Institution** — the aggregate mod. One install bundles the whole suite: the **Core** propensity / record engine plus the **Contraband**, **Justice**, and **Gangs** feature layers, each behind its own in-game toggle (all on by default). The layers remain modular — the suite can be split back into separate mods at any time; this is packaging, not a merge. - **Settings panel** — a checkbox per layer: - **Contraband** — concealment, search, escape tunnels. - **Justice** — classification, deterrence, discipline & reform, parole, regime. - **Gangs** — prison contraband economies and social capstone. - **Policing** — colony crime and weighed arrests. A large behavioural change, so it carries its own switch (on by default): your own colonists commit crimes on the propensity spectrum, and a weighed arrest can end in a cell or a resisted breakout. Toggling a layer off disables its systems in place, without uninstalling anything. ### Notes - Requires **Harmony**. The suite's only Harmony-using code is Justice's prisoner-recreation postfix. - The standalone **Foul Play** framework bridges into this suite when both are installed.