# Secured Context — the kind of hold a pawn is under The suite has a rule that looks small and is load-bearing: **nothing keys off "is this a prisoner."** It keys off `SecuredContext` — the *kind of hold* a pawn is under. That indirection is why a ward patient, a slave, and (later) anyone inside a secure zone get the same concealment, search, schedule, and needs machinery for free, without any module hard-coding a pawn status. `SecuredContext` reduces a pawn to one of three kinds and the question "who, if anyone, may search them." Everything downstream reads that, so a new module works across every context the day it is written, and a new *context* works across every existing module the day it is added. Verified against `Source/Core/SecuredContext.cs`. --- ## The three kinds ```csharp public enum SecuredKind { Free, // a free colonist Prisoner, // a prisoner of the colony Slave, // a slave (Ideology) } ``` | Kind | Who it is | May search them | Can conceal? | Held against their will? | |---|---|---|---|---| | **Free** | a free colonist | *no one* — until a secure-area or policing layer grants standing | **yes** — they can hoard | no | | **Prisoner** | a prisoner of the colony | the **warden** | yes | **yes** | | **Slave** | a slave (Ideology DLC) | the **overseer** | yes | **yes** | Two subtleties fall out of this table: - **Free colonists can still conceal.** A free colonist "can hoard contraband, but no one has standing to search them until a secure-area or policing layer grants it." Freedom is not innocence — it is only the absence of an authority permitted to check. That is why `CanConceal` (below) includes the free. - **Prisoner and Slave differ only in who holds the keys.** Both are "held"; the search authority is the warden for one and the overseer for the other. Downstream modules that only care "is someone entitled to search this pawn" read `IsHeld` and never branch on which. ## The struct `SecuredContext` is a small `readonly struct` — the kind, the pawn, and two computed predicates. ```csharp public readonly struct SecuredContext { public readonly SecuredKind Kind; public readonly Pawn Pawn; // Held against their will -- prisoner or slave. Excludes a free colonist. public bool IsHeld => Kind == SecuredKind.Prisoner || Kind == SecuredKind.Slave; // Anyone with something to hide -- includes free colonists (who may hoard). public bool CanConceal => Pawn != null; } ``` The two predicates split the world along two different axes, and picking the right one is the whole skill of using this type: | Predicate | True for | Ask it when you care about… | |---|---|---| | `IsHeld` | Prisoner, Slave | **custody** — who is under the colony's control, who can be disciplined, whose cell can be searched | | `CanConceal` | Free, Prisoner, Slave (any real pawn) | **contraband** — who could be *hiding* something, regardless of status | For example, [Propensity](Propensity.md)'s Nurture uses `IsHeld` in its "held & unhappy compounds" clause — it only wants to pile the ×1.4 penalty on a pawn the colony actually holds and mistreats, not on a grumpy free colonist. A warden-search feature, by contrast, would gate on `CanConceal` to decide who is even worth checking, and then on standing to decide whether it is *allowed* to. --- ## `Of` — one pawn to a context ```csharp public static SecuredContext? Of(Pawn p) ``` `Of` maps a pawn to a context, or **`null`** if the pawn has none. The order of the checks matters and is worth reading literally: ``` if p is not humanlike, or p is dead -> null (not one of ours) if p.IsPrisonerOfColony -> Prisoner if p.IsSlaveOfColony -> Slave if p.IsFreeColonist -> Free otherwise -> null ``` - **The guard comes first.** Animals, mechs, and the dead are simply not the suite's business — they return `null`, and every `OnMap` loop and downstream check skips them without a special case. - **Prisoner and Slave are tested before Free.** A pawn who is somehow both a colonist and imprisoned is classified by their *hold* first. The nullable return is the clean signal for "this pawn is outside the model," so callers pattern-match `HasValue` rather than defaulting to some "Free-ish" status. Returning `SecuredContext?` (nullable) rather than a `Free` fallback is deliberate: there is a real difference between "a free pawn we track" and "a pawn we do not model at all," and collapsing them would let non-colony pawns leak into colony machinery. ## `OnMap` — every context on a map ```csharp public static IEnumerable OnMap(Map map) ``` `OnMap` yields a context for every spawned pawn that has one — prisoners, slaves, and colonists, skipping everything `Of` returns `null` for. It is a lazy `yield` iterator, so a caller can enumerate "everyone the suite cares about on this map" in one loop: ```csharp foreach (SecuredContext ctx in SecuredContexts.OnMap(map)) { if (ctx.IsHeld) { /* consider only the held */ } } ``` A `null` map yields nothing (an empty sequence), so callers do not need to null-check before looping. --- ## Why not just "prisoner"? This is the design decision the whole page exists to justify, so it is worth stating plainly. If every module checked `pawn.IsPrisonerOfColony` directly, then: - adding **slaves** to a feature would mean editing every module; - adding a **ward patient** mode would mean editing every module; - adding a future **secure-zone** concept would mean editing every module. By routing all of them through one predicate, a new hold-kind is added *once*, in Core, and every existing module inherits it. The concealment, search, and needs machinery never has to learn what a slave is — it only ever asked `IsHeld` and `CanConceal`. ### The deliberately-absent Ward kind There is no `SecuredKind.WardPatient`, and its absence is intentional. From the source: > *"a committed patient IS a prisoner in vanilla's sense (Ward rides the prisoner rail), so it is > `SecuredKind.Prisoner` here and needs no special case. Contraband does not depend on Ward."* Because Institution: Ward implements a committed patient *on top of* vanilla's prisoner rail, such a pawn already returns `Prisoner` from `Of` — no new kind, no dependency from Core (or Contraband) onto Ward, and every module treats a ward patient exactly as it treats any prisoner. The right amount of new code to support Ward's hold semantics was zero, and that is the payoff of keying off the context instead of the label. --- *Part of the **Institution** suite.*