Core / Contraband / Justice / Gangs replace the old monolith-plus-planned
layout: adds Institution: Core, slims Contraband to the physical smuggling
loop, and promotes Justice (with Regime/Discipline folded in) and Gangs from
planned to shipping. Updates the dependency notes and the standalone-vs-Core
principle to match the real topology.
The suite-level home: the thesis (crime spectrum, nature x nurture, policeable),
the secured-context principle (prisoner/ward/slave/secure-area), all seven module
slots, the full crime loop, build order, prior-art verdicts, and the standing
rules -- self-complete and dependency-free, coexist-don't-duplicate judged by
quality not sub count, extend by capability not list.