Re-aggregate wiki after the NOTICE migration
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@@ -88,13 +88,13 @@ Two things to notice:
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nurture at once. This is the multiplier that makes catching one pawn matter to the disposition of
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the rest.
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### JusticeBootstrap — reconnecting the loop across the mod boundary
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### PolicingBootstrap — reconnecting the loop across the mod boundary
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Core keeps `Propensity.DeterrenceFactor` as a neutral seam — a `Func<Pawn,float>` that returns `1f`
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until something fills it. Core alone never has to know Justice exists; that one seam is what lets Core
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stay a dependency-free leaf while the deterrence loop runs *through* it.
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At startup, `JusticeBootstrap` fills the seam:
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At startup, `PolicingBootstrap` fills the seam:
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```csharp
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Propensity.DeterrenceFactor = pawn => {
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@@ -164,5 +164,4 @@ suite since Justice's extraction from Contraband).
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---
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*Part of the **Institution** suite for RimWorld 1.6: Core · Contraband · Justice · Gangs. Developed
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with substantial assistance from Claude (Anthropic).*
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*Part of the **Institution** suite for RimWorld 1.6: Core · Contraband · Policing · Corrections · Gangs · Ward.*
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