roadmap: Foul Play is universal (any pawn fills vessels); the eight-liquid catalogue
- Universality principle: filling/fermenting/throwing/drinking/addicting are any pawn's behaviours, gated by disposition, not prisoner status. Contraband is the held-pawn CONCEALMENT lens on top. Prisoner gate lives only on the conceal path. - Drink-any-fluid stage now includes blood as a substance and per-fluid addiction rarity modified by mental health + circumstances.
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@@ -301,6 +301,17 @@ built on the existing `SubstanceDef` (data) + `CompVessel` (delivery) + `CompFer
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disease + humiliation in one throw. "Mix everything": the blend is a runtime list on the vessel,
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disease + humiliation in one throw. "Mix everything": the blend is a runtime list on the vessel,
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defaulting to the def's single substance when unmixed, so every existing vessel still works.
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defaulting to the def's single substance when unmixed, so every existing vessel still works.
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**Universality principle (2026-07-15): Foul Play is for EVERY pawn; Contraband is the prison lens.**
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Filling a vessel, fermenting it, throwing it, drinking it, and addicting to it are behaviours of *any*
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pawn — colonist, prisoner, slave, raider, visitor — gated by **disposition (propensity)**, never by
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prisoner status. "Not just prisoners fill vessels; any pawn can and will." That is the propensity
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engine (already universal) driving substance behaviour, and it is the mechanics-level expression of
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the whole thesis: every pawn on a spectrum. The prisoner-only concept is **concealment/search**, which
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is Contraband's held-pawn overlay: a prisoner *hides* the vessel they filled as a secret; a free
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colonist just has it. So the prisoner gate lives ONLY on the conceal path (`AcquireWorker`), never on
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the fill/ferment/throw/drink behaviours. A universal "a disposed pawn fills a vessel" job is its own
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piece, separate from the contraband brew that hides the result.
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**Reframed 2026-07-15 (user directive): vessels are GENERIC, contents are RUNTIME.** Hooch is not a
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**Reframed 2026-07-15 (user directive): vessels are GENERIC, contents are RUNTIME.** Hooch is not a
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bespoke item — it 1:1 models piss *except it is flammable*. A vessel is a generic container; what is in
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bespoke item — it 1:1 models piss *except it is flammable*. A vessel is a generic container; what is in
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it (piss, hooch, feces, a blend) is instance state that can be **filled, fermented, poured between
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it (piss, hooch, feces, a blend) is instance state that can be **filled, fermented, poured between
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