Wiki: player-facing rewrite of every layer + add a scenario FAQ, linked from Home
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RimWorld 1.6 mods.*
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Vanilla RimWorld keeps a rap sheet no one reads, and your own colonists never break the law. Policing
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gives the colony a **climate of law and order** over the shared criminal record: colonists offend on a
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seeded propensity spectrum, the law catches them, and catching one changes the disposition of the rest.
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gives the colony a **climate of law and order**: colonists offend on a spectrum of criminal
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propensity, the law catches them, and catching one changes how the rest behave.
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> **Catching and punishing one pawn changes the disposition of the rest.**
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@@ -18,33 +18,34 @@ reason to punish an offender is the message it sends everyone else quietly decid
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| Page | What it covers |
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|---|---|
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| **[Policing](Policing.md)** | Colony crime on the propensity spectrum, witnesses and the constable work type, the weighed arrest and resistance, prison riots, the recidivism alert. |
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| **[Deterrence](Deterrence.md)** | The colony's climate of order (0 lawless … 1 iron), moved by crime and punishment, drifting to baseline, fed back into every pawn's disposition through Core's seam. |
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| **[Policing](Policing.md)** | Colony crime on the propensity spectrum, witnesses and the constable's investigation, the weighed arrest and resisting it, prison riots, and the recidivism alert. |
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| **[Deterrence](Deterrence.md)** | The colony's climate of order (0 lawless … 1 iron), moved by crime and punishment, drifting back to baseline, and fed back into every colonist's disposition. |
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At load, **`PolicingBootstrap`** fills the neutral deterrence seam Core leaves open — reconnecting the
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feedback loop across the mod boundary without Core ever depending on the policing layer.
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The climate of order only steers your colonists while Policing is installed. Core on its own keeps the
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records but leaves behaviour untouched; add Policing and the feedback loop comes alive — visible
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justice starts calming the colony, unanswered crime starts emboldening it.
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---
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## The one shared record
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Policing keeps no per-pawn crime state of its own. It reads and writes the single `CriminalRecord` that
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**Institution: Core** holds for every pawn — the same record Contraband, Corrections, and the gang
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systems read. `RecordCrime` writes the `crimesCommitted` / `lastCrimeTick` columns; Corrections grades
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and reforms over the same numbers.
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Policing keeps no crime record of its own. It reads and writes the single criminal record that
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**Institution: Core** holds for every colonist — the same rap sheet Contraband, Corrections, and the
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gang systems read. A crime here adds to that record; Corrections grades and reforms over the same
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history.
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---
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## Requirements & load order
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- **RimWorld 1.6**
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- **Institution: Core** — required (the propensity/record engine)
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- **Institution: Core** — required (the propensity and record system)
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- **Harmony** — required
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- Load **after** Core and Harmony.
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The prison half — classification, discipline, reform, parole, regime — lives in **Institution:
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Corrections**, which depends on this layer for the shared climate of order. A future **Judiciary** layer
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(a court that tries and sentences) is reserved as a Core seam; today an arrest imprisons directly.
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— a court that tries and sentences — is planned; for now an arrest sends the culprit straight to a cell.
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---
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