Wiki: player-facing rewrite of every layer + add a scenario FAQ, linked from Home

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2026-07-16 02:18:25 +00:00
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RimWorld 1.6 mods.*
Vanilla RimWorld keeps a rap sheet no one reads, and your own colonists never break the law. Policing
gives the colony a **climate of law and order** over the shared criminal record: colonists offend on a
seeded propensity spectrum, the law catches them, and catching one changes the disposition of the rest.
gives the colony a **climate of law and order**: colonists offend on a spectrum of criminal
propensity, the law catches them, and catching one changes how the rest behave.
> **Catching and punishing one pawn changes the disposition of the rest.**
@@ -18,33 +18,34 @@ reason to punish an offender is the message it sends everyone else quietly decid
| Page | What it covers |
|---|---|
| **[Policing](Policing.md)** | Colony crime on the propensity spectrum, witnesses and the constable work type, the weighed arrest and resistance, prison riots, the recidivism alert. |
| **[Deterrence](Deterrence.md)** | The colony's climate of order (0 lawless … 1 iron), moved by crime and punishment, drifting to baseline, fed back into every pawn's disposition through Core's seam. |
| **[Policing](Policing.md)** | Colony crime on the propensity spectrum, witnesses and the constable's investigation, the weighed arrest and resisting it, prison riots, and the recidivism alert. |
| **[Deterrence](Deterrence.md)** | The colony's climate of order (0 lawless … 1 iron), moved by crime and punishment, drifting back to baseline, and fed back into every colonist's disposition. |
At load, **`PolicingBootstrap`** fills the neutral deterrence seam Core leaves open — reconnecting the
feedback loop across the mod boundary without Core ever depending on the policing layer.
The climate of order only steers your colonists while Policing is installed. Core on its own keeps the
records but leaves behaviour untouched; add Policing and the feedback loop comes alive — visible
justice starts calming the colony, unanswered crime starts emboldening it.
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## The one shared record
Policing keeps no per-pawn crime state of its own. It reads and writes the single `CriminalRecord` that
**Institution: Core** holds for every pawn — the same record Contraband, Corrections, and the gang
systems read. `RecordCrime` writes the `crimesCommitted` / `lastCrimeTick` columns; Corrections grades
and reforms over the same numbers.
Policing keeps no crime record of its own. It reads and writes the single criminal record that
**Institution: Core** holds for every colonist — the same rap sheet Contraband, Corrections, and the
gang systems read. A crime here adds to that record; Corrections grades and reforms over the same
history.
---
## Requirements & load order
- **RimWorld 1.6**
- **Institution: Core** — required (the propensity/record engine)
- **Institution: Core** — required (the propensity and record system)
- **Harmony** — required
- Load **after** Core and Harmony.
The prison half — classification, discipline, reform, parole, regime — lives in **Institution:
Corrections**, which depends on this layer for the shared climate of order. A future **Judiciary** layer
(a court that tries and sentences) is reserved as a Core seam; today an arrest imprisons directly.
— a court that tries and sentences — is planned; for now an arrest sends the culprit straight to a cell.
---