Wiki: player-facing rewrite of every layer + add a scenario FAQ, linked from Home
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Vanilla RimWorld's prisoners are interchangeable mood-boxes; a "maximum security" wing is a decoration
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the sim never acknowledges, and a warden's work never changes who a pawn becomes. **Corrections turns
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the shared record into a regime you run** — it grades every held pawn from what they have actually done,
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moves a *reform* score that decides whether a sentence hardens or heals, gates release on it, and gives
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prisoners the recreation need vanilla flatly denies them.
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the prison into a regime you run** — it grades every held pawn from what they have actually done,
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tracks a *reform* score that decides whether a sentence hardens or heals a prisoner, gates release on
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it, and gives prisoners the recreation need vanilla flatly denies them.
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---
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@@ -15,31 +15,32 @@ prisoners the recreation need vanilla flatly denies them.
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| Page | What it covers |
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|---|---|
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| **[Classification](Classification.md)** | Grades held pawns `Minimum`..`Supermax` from a risk score over the record; wall-mounted security markers grade a whole wing; misplacement flags. |
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| **[Classification](Classification.md)** | Grades held pawns Minimum..Supermax from a risk score over their record; wall-mounted security markers grade a whole wing; misplacement alerts. |
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| **[Discipline & Reform](Discipline-and-Reform.md)** | Punishment moves the reform score — harden ("prisonized") vs. rehabilitate. The seat of institutionalization and recidivism. |
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| **[Rehabilitation](Rehabilitation.md)** | The warden work that drives the arc: a rehabilitate mode + counselling sessions move reform and colony order, a parole alert + release, neglect that hardens. |
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| **[Parole](Parole.md)** | Release a reformed, low-grade prisoner as a free colonist; with Ideology, the execution stance sets the bar. Nested, primed for a future parole panel. |
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| **[Rehabilitation](Rehabilitation.md)** | The warden work that drives the arc: counselling sessions move reform and colony order, a parole alert and release, neglect that hardens. |
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| **[Parole](Parole.md)** | Release a reformed, low-grade prisoner as a free colonist; with Ideology, your execution stance sets the bar. |
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| **[Regime](Regime.md)** | Prisoner recreation (Yard/Lockup schedule via Prison Labor's timetable), visitation, cell-safety. |
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---
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## The one shared record
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## One shared record
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Corrections keeps no per-pawn crime state of its own. It reads and writes the single `CriminalRecord`
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that **Institution: Core** holds — the same record Contraband, Policing, and the gang systems read.
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Corrections authors the `reform` / `pardoned` columns via Discipline and Parole, and grades and gates
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over all the counters its siblings feed. Reform and rehabilitation run on Core's shared **treatment
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engine**, the same one Ward's psychiatric care uses.
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Corrections keeps no crime history of its own. Every held pawn carries a single record that
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**Institution: Core** maintains — the same record Contraband, Policing, and the gang systems all read
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and write. Discipline and Parole write the *reform* and *pardon* onto it; classification grades and the
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release gate read back over every counter its siblings feed in. Reform and rehabilitation run on Core's
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shared treatment system, the same one Ward's psychiatric care uses — so a prisoner's whole arc, from
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first crime to parole, is one continuous history rather than a pile of separate flags.
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---
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## Requirements & load order
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- **RimWorld 1.6**
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- **Institution: Core** — required (the propensity/record/treatment engine)
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- **Institution: Core** — required (the disposition, record, and treatment systems)
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- **Institution: Policing** — required (the shared climate of order: discipline and rehab nudge it, the
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inspect pane reads it)
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- **Harmony** — required (Regime's prisoner-recreation patch)
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- **Harmony** — required (Regime's prisoner-recreation feature)
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- Load **after** Core, Policing, and Harmony.
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---
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