Wiki: player-facing rewrite of every layer + add a scenario FAQ, linked from Home
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@@ -9,10 +9,12 @@ That one sentence is the whole suite. Colonists, prisoners, and slaves drift tow
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continuous spectrum; a policing-and-corrections machine discovers, catches, weighs, punishes, reforms,
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treats, and releases them — and catching one pawn changes the disposition of the rest.
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**Institution** is the single mod that ships all of it. It bundles the suite's layers into one
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install with a **checkbox per layer** (all on by default), owning no gameplay code itself — it is a
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thin settings shim over the same separate, still-splittable feature DLLs. Pull it apart into its
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layers again and nothing is lost.
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**Institution** is the single mod that ships all of it — every layer bundled into one install with a
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**checkbox per layer** (all on by default), so you run as much or as little of the suite as you like.
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> **New to it?** The **[FAQ](FAQ.md)** covers what to do when the mod throws something new at you — an
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> escape tunnel, a gang in the wing, a riot, a prisoner who won't reform, a "dangerous prisoner
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> unsecured" alert.
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---
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