Repackage the aggregate onto the Policing + Corrections split

package.sh builds and vendors InstitutionPolicing + InstitutionCorrections (Policing first) instead
of InstitutionJustice, and merges both modules' Defs. The settings shim's 'Justice' checkbox becomes
'Corrections'; deterrence and riots move under the Policing toggle.
This commit is contained in:
flan
2026-07-16 00:45:41 +00:00
parent d44b7887d9
commit 7ce9c045c3
10 changed files with 35 additions and 29 deletions
+27 -21
View File
@@ -1,8 +1,8 @@
#!/usr/bin/env bash
# Assemble the shippable, drop-in "Institution" mod into this repo.
#
# The Institution suite's code lives in SEPARATE sibling repos (rimworld-core, -contraband, -justice,
# -gangs, -ward) as independent projects/DLLs -- that is what keeps it modular and splittable. For DISTRIBUTION
# The Institution suite's code lives in SEPARATE sibling repos (rimworld-core, -contraband, -policing,
# -corrections, -gangs, -ward) as independent projects/DLLs -- that is what keeps it modular and splittable. For DISTRIBUTION
# they are vendored into ONE mod folder (this repo) with one About.xml and a settings shim that toggles
# each layer. This script rebuilds the sibling DLLs clean (no self-test) and copies them + Contraband's
# Defs in here, so the repo is a complete installable mod.
@@ -17,43 +17,49 @@ HERE="$(cd "$(dirname "$0")/.." && pwd)"
SIB="$(dirname "$HERE")"
CORE="$SIB/rimworld-core"
CB="$SIB/rimworld-contraband"
JUST="$SIB/rimworld-justice"
POL="$SIB/rimworld-policing"
COR="$SIB/rimworld-corrections"
GANGS="$SIB/rimworld-gangs"
WARD="$SIB/rimworld-ward"
command -v dotnet >/dev/null || { echo "dotnet not on PATH" >&2; exit 1; }
echo "==> building the engine + feature DLLs (clean, no self-test)"
dotnet build "$CORE/Source/Core/Core.csproj" -c Release -v q --nologo
dotnet build "$JUST/Source/Justice/Justice.csproj" -c Release -v q --nologo
dotnet build "$CB/Source/Contraband/Contraband.csproj" -c Release -v q --nologo
dotnet build "$GANGS/Source/Gangs/Gangs.csproj" -c Release -v q --nologo
dotnet build "$WARD/Source/Ward/Ward.csproj" -c Release -v q --nologo
dotnet build "$CORE/Source/Core/Core.csproj" -c Release -v q --nologo
dotnet build "$POL/Source/Policing/Policing.csproj" -c Release -v q --nologo
dotnet build "$COR/Source/Corrections/Corrections.csproj" -c Release -v q --nologo
dotnet build "$CB/Source/Contraband/Contraband.csproj" -c Release -v q --nologo
dotnet build "$GANGS/Source/Gangs/Gangs.csproj" -c Release -v q --nologo
dotnet build "$WARD/Source/Ward/Ward.csproj" -c Release -v q --nologo
echo "==> vendoring DLLs into Assemblies/"
mkdir -p "$HERE/Assemblies"
rm -f "$HERE/Assemblies/"*.dll # clear old layout
dotnet build "$HERE/Source/Institution/Institution.csproj" -c Release -v q --nologo # (re-)emit Institution.dll here
cp "$CORE/Assemblies/InstitutionCore.dll" "$HERE/Assemblies/"
cp "$CB/Assemblies/Contraband.dll" "$HERE/Assemblies/"
cp "$JUST/Assemblies/InstitutionJustice.dll" "$HERE/Assemblies/"
cp "$GANGS/Assemblies/InstitutionGangs.dll" "$HERE/Assemblies/"
cp "$WARD/Assemblies/Ward.dll" "$HERE/Assemblies/"
cp "$CORE/Assemblies/InstitutionCore.dll" "$HERE/Assemblies/"
cp "$CB/Assemblies/Contraband.dll" "$HERE/Assemblies/"
cp "$POL/Assemblies/InstitutionPolicing.dll" "$HERE/Assemblies/"
cp "$COR/Assemblies/InstitutionCorrections.dll" "$HERE/Assemblies/"
cp "$GANGS/Assemblies/InstitutionGangs.dll" "$HERE/Assemblies/"
cp "$WARD/Assemblies/Ward.dll" "$HERE/Assemblies/"
echo "==> vendoring the feature content"
for d in Defs Patches Languages Textures; do
rm -rf "$HERE/$d"
[[ -e "$CB/$d" ]] && cp -r "$CB/$d" "$HERE/$d"
done
# Justice ships defs of its own (crime thoughts, etc.); merge them into the same Defs/ tree.
if [[ -e "$JUST/Defs" ]]; then
mkdir -p "$HERE/Defs"
cp -r "$JUST/Defs/." "$HERE/Defs/"
fi
# Justice now also ships a texture (the security marker); vendor it so the aggregate isn't magenta.
if [[ -e "$JUST/Textures" ]]; then
# Policing + Corrections ship defs of their own (crime thoughts; corrections hediffs/jobs/interaction
# modes/thoughts/regime/marker); merge them into the same Defs/ tree.
for M in "$POL" "$COR"; do
if [[ -e "$M/Defs" ]]; then
mkdir -p "$HERE/Defs"
cp -r "$M/Defs/." "$HERE/Defs/"
fi
done
# Corrections ships a texture (the security marker); vendor it so the aggregate isn't magenta.
if [[ -e "$COR/Textures" ]]; then
mkdir -p "$HERE/Textures"
cp -r "$JUST/Textures/." "$HERE/Textures/"
cp -r "$COR/Textures/." "$HERE/Textures/"
fi
# Ward ships defs (interaction mode, hediffs, treatment station, room role), its own textures, AND a
# Patches/ dir -- the Rim Disorders integration that marks disorders treatable (conditional, so it