Aggregate the whole suite wiki onto the Institution page
Wiki/Home.md is the suite's front door; every layer's wiki now mirrors here under Wiki/<layer>/ (core, contraband, justice, gangs, ward), so the whole suite reads in one place with the index linking to the local pages. The layer repos stay canonical -- Tools/sync-wiki.sh refreshes the aggregated copy on demand. The README's main page points to it.
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@@ -53,12 +53,12 @@ one off disables its systems in place without uninstalling anything.
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| Layer | Toggle | What it adds | Wiki |
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| **Core** | *(always on — the engine)* | propensity, the criminal record, secured context, the shared **treatment engine**, the deterrence seam | [Core](https://git.onetick.ninja/flan/rimworld-core/wiki) |
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| **Contraband** | Contraband | concealment & intake, improvised shivs, Prison-Architect tunnels, warden search, warden corruption | [Contraband](https://git.onetick.ninja/flan/rimworld-contraband/wiki) |
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| **Justice** | Justice | classification, deterrence feedback, discipline & reform, parole, regime (prisoner recreation) | [Justice](https://git.onetick.ninja/flan/rimworld-justice/wiki) |
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| **Justice · Policing** | Policing | colony crime on the spectrum, witnesses, a constable, the weighed arrest, prison riots, recidivism alerts | [Policing](https://git.onetick.ninja/flan/rimworld-justice/wiki/Policing) |
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| **Gangs** | Gangs | gangs as contraband economies — joining, smuggling networks, rivalry, fights-as-crime | [Gangs](https://git.onetick.ninja/flan/rimworld-gangs/wiki) |
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| **Ward** | Ward | psychiatric care — treatment, recovery, discharge, ward neglect, sedation | [Ward](https://git.onetick.ninja/flan/rimworld-ward/wiki) |
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| **Core** | *(always on — the engine)* | propensity, the criminal record, secured context, the shared **treatment engine**, the deterrence seam | [Core](core/Home.md) |
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| **Contraband** | Contraband | concealment & intake, improvised shivs, Prison-Architect tunnels, warden search, warden corruption | [Contraband](contraband/Home.md) |
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| **Justice** | Justice | classification, deterrence feedback, discipline & reform, parole, regime (prisoner recreation) | [Justice](justice/Home.md) |
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| **Justice · Policing** | Policing | colony crime on the spectrum, witnesses, a constable, the weighed arrest, prison riots, recidivism alerts | [Policing](justice/Policing.md) |
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| **Gangs** | Gangs | gangs as contraband economies — joining, smuggling networks, rivalry, fights-as-crime | [Gangs](gangs/Home.md) |
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| **Ward** | Ward | psychiatric care — treatment, recovery, discharge, ward neglect, sedation | [Ward](ward/Home.md) |
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**Policing** has its own toggle inside Justice because colony crime is a large behavioural change — a
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player can run the rest of the corrections layer without their own colonists committing crimes.
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