Consolidate the suite into one installable Institution mod with toggles
This repo is now the single player-facing mod. It bundles the whole engine and all three feature layers into one folder -- Core, Contraband, Justice, and Gangs DLLs plus Contraband's Defs -- with one About.xml and a settings shim that turns each layer on or off from a checkbox (all on by default). A player installs one mod (this) and Harmony; no separate Core dependency. - Source/Institution: the only new code, a settings shim (InstitutionMod + InstitutionModSettings) that writes the player's choices into Core's shared InstitutionSettings. It owns no gameplay. - Tools/package.sh: rebuilds the sibling DLLs clean and vendors them + Contraband's content in here, so the repo stays a complete drop-in. - Assemblies/, Defs/, Textures/, Languages/: the vendored, assembled mod. Still fully modular and splittable: the feature code stays in its own repos and DLLs (their About.xml files remain), so breaking this back into separate mods is just shipping them individually -- no code change.
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<Contraband_Found>{0} searched {1} and found hidden {2}.</Contraband_Found>
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<Contraband_TunnelFound>{0} searched {1} and uncovered a tunnel dug with a hidden {2}.</Contraband_TunnelFound>
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<Contraband_TunnelBreached>{0} has tunnelled out under the perimeter and escaped.</Contraband_TunnelBreached>
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<Contraband_VesselBurst>A {0} has burst under its own pressure.</Contraband_VesselBurst>
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<Contraband_Fermentation>Fermentation: {0}%</Contraband_Fermentation>
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<Contraband_FermentOverdue>Overdue. The pressure has to go somewhere.</Contraband_FermentOverdue>
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</LanguageData>
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