Re-package with the corrections layer bundled; sync the wiki (Rehabilitation page, loop update)
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@@ -45,7 +45,7 @@ happened* are fed by its siblings. It grades and gates over all of them.
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---
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## The five modules
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## The six modules
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| Module | What it does | Page |
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|---|---|---|
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@@ -53,9 +53,10 @@ happened* are fed by its siblings. It grades and gates over all of them.
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| **Deterrence** | The colony's climate of order, moved by crime and punishment, drifting to baseline, read back into propensity. | [Deterrence](Deterrence.md) |
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| **Discipline & Reform** | Punishment moves the reform score — harden vs. rehabilitate. The seat of institutionalization and recidivism. | [Discipline & Reform](Discipline-and-Reform.md) |
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| **Parole** | Release when reform, grade, and pardon status line up. | [Parole](Parole.md) |
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| **Rehabilitation** | The warden work that DRIVES the corrections arc: a rehabilitate mode + counselling sessions move reform and colony order, a parole alert + release job, and neglect that hardens. | [Rehabilitation](Rehabilitation.md) |
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| **Regime** | Enables the prisoner recreation (Joy) need via a Harmony postfix, idempotent with Prisoner Recreation. | [Regime](Regime.md) |
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Threaded through all five is one small piece of glue, **`JusticeBootstrap`**, which at load fills the
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Threaded through all six is one small piece of glue, **`JusticeBootstrap`**, which at load fills the
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neutral deterrence seam Core leaves open — reconnecting the feedback loop across the mod boundary
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without Core ever depending on Justice. See [Deterrence](Deterrence.md).
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