@@ -45,7 +45,7 @@ happened* are fed by its siblings. It grades and gates over all of them.
---
## The five modules
## The six modules
| Module | What it does | Page |
|---|---|---|
@@ -53,9 +53,10 @@ happened* are fed by its siblings. It grades and gates over all of them.
| **Deterrence** | The colony's climate of order, moved by crime and punishment, drifting to baseline, read back into propensity. | [Deterrence](Deterrence.md) |
| **Discipline & Reform** | Punishment moves the reform score — harden vs. rehabilitate. The seat of institutionalization and recidivism. | [Discipline & Reform](Discipline-and-Reform.md) |
| **Parole** | Release when reform, grade, and pardon status line up. | [Parole](Parole.md) |
| **Rehabilitation** | The warden work that DRIVES the corrections arc: a rehabilitate mode + counselling sessions move reform and colony order, a parole alert + release job, and neglect that hardens. | [Rehabilitation](Rehabilitation.md) |
| **Regime** | Enables the prisoner recreation (Joy) need via a Harmony postfix, idempotent with Prisoner Recreation. | [Regime](Regime.md) |
Threaded through all five is one small piece of glue, **`JusticeBootstrap`**, which at load fills the
Threaded through all six is one small piece of glue, **`JusticeBootstrap`**, which at load fills the
neutral deterrence seam Core leaves open — reconnecting the feedback loop across the mod boundary
without Core ever depending on Justice. See [Deterrence](Deterrence.md).
And because the colony's **order climate** otherwise has no readout at all, the same line surfaces it
when it is far enough from ordinary to matter — *Colony order: low (28%) — crime pays here* / *high
(71%) — order holds*.
---
## What this closes
With rehabilitation wired, the whole post-arrest arc runs in play: **discipline** moves reform,
**classification** re-grades as reform rises, **deterrence** climbs on visible justice (not just
falls on crime), **parole** releases the reformed, and Core's **treatment engine** carries the reform
track the same way it carries Ward's recovery. The loop closes back onto disposition — catching,
reforming, and releasing one pawn moves the climate every other pawn is judged against.
Gated by `InstitutionSettings.justice`, like the rest of the corrections layer.
---
*Part of the **Institution** suite. AI disclosure: developed with substantial assistance from Claude (Anthropic).*
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