Re-package with the corrections layer bundled; sync the wiki (Rehabilitation page, loop update)
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--
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The visible reform track, on Core's shared treatment engine (the same one Ward's recovery rides).
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A rehab session advances it; it decays without sustained sessions, so rehabilitation has to be
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kept up. It is a readout and a pressure, not the parole gate itself: parole keys off the reform
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SCORE and the security grade, and the "Ready for parole" alert fires from that.
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-->
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<HediffDef>
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<defName>Institution_Reforming</defName>
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<label>reforming</label>
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<description>This prisoner is being rehabilitated — worked with toward turning a corner. Progress decays without sustained sessions. When they have reformed enough and their security grade is low enough, they can be paroled back into the colony.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.55, 0.85, 0.65)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1.0</maxSeverity>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-0.08</severityPerDay>
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</li>
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</comps>
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<stages>
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<li>
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<minSeverity>0</minSeverity>
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<label>reforming</label>
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</li>
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<li>
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<minSeverity>0.999</minSeverity>
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<label>reformed</label>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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