Files
advanced-camera-card/tests/browser/test-utils.ts
T

277 lines
9.5 KiB
TypeScript

import { userEvent } from 'vitest/browser';
import type { RawAdvancedCameraCardConfig } from '../../src/config/types';
import type { MediaLoadedInfoEventDetail } from '../../src/types';
import { createLogAction } from '../../src/utils/action';
import { FakeHASS, type FakeEntityOptions } from './fake-hass';
import { isTestMediaInUse } from './test-media';
export const STILL_CAMERA_ENTITY = 'camera.office';
const STILL_FIXTURE_FILENAME = 'still-red.png';
// A same-origin still red image, served by the Vite dev server. The same image
// is handed on by the worker in test-media.ts, which can be asked to misbehave
// in useful ways.
const STILL_FIXTURE_URL = `/tests/browser/fixtures/${STILL_FIXTURE_FILENAME}`;
/**
* A card showing one still image and nothing else: no stream, no transport and
* no refresh timer, so what is under test is the card rather than the media.
*
* The `image` provider requires a `camera_entity` with a state even in
* `mode: url`, where nothing reads that entity. Without one it renders a
* configuration error instead of the image.
*/
export const createStillImageCameraConfig = (
cameraEntity: string = STILL_CAMERA_ENTITY,
url: string = STILL_FIXTURE_URL,
): RawAdvancedCameraCardConfig => ({
camera_entity: cameraEntity,
live_provider: 'image',
image: {
mode: 'url',
url,
refresh_seconds: 0,
},
});
const HTTP_NOT_FOUND = 404;
const HTTP_OK = 200;
/**
* A media URL answered with the given statuses in order. Once they run out
* every request after them is answered as the last one was, or, if the camera
* is meant to go quiet, never answered at all.
*
* Every URL carries its own counter, since one worker serves every test in a
* file and a shared counter would make a test depend on what ran before it.
*/
const createMediaURL = (responses: number[], repeat = false): string => {
if (!isTestMediaInUse()) {
throw new Error(
'Media that misbehaves must be served in a file using useTestMedia().',
);
}
return (
`/test-media/${STILL_FIXTURE_FILENAME}?` +
new URLSearchParams({
token: crypto.randomUUID(),
responses: responses.join(','),
repeat: String(repeat),
}).toString()
);
};
/**
* A media URL that fails the given number of times and then works from there
* on, so a test can make a camera recover rather than only fail.
*/
export const createTemporarilyFailingMediaURL = (failures: number): string =>
createMediaURL([...Array(failures).fill(HTTP_NOT_FOUND), HTTP_OK], true);
/**
* A media URL that never works, for a camera that is simply broken.
*/
export const createFailingMediaURL = (): string =>
createMediaURL([HTTP_NOT_FOUND], true);
/**
* A media URL that is never answered, for a camera that accepts the request and
* then says nothing. Silence is a different failure from a refusal, and the
* only one that can run a loading timeout out.
*/
export const createUnansweredMediaURL = (): string => createMediaURL([]);
/**
* A media URL that answers once and is then never answered again, for a camera
* that delivers a picture and goes quiet behind it.
*/
export const createStallingMediaURL = (): string => createMediaURL([HTTP_OK]);
export interface CameraHASSOptions {
// Camera entities beyond the default one.
cameras?: string[];
// Anything else the card should be able to see, as entity ID to state.
entities?: Record<string, FakeEntityOptions | string>;
// The language Home Assistant is set to for translation tests.
language?: string;
}
/**
* A Home Assistant holding the cameras a card is about to be given, which is
* the minimum any browser test needs before it can mount anything.
*/
export const createCameraHASS = (options?: CameraHASSOptions): FakeHASS => {
const cameras = [STILL_CAMERA_ENTITY, ...(options?.cameras ?? [])];
return new FakeHASS({
entities: {
...Object.fromEntries(cameras.map((camera) => [camera, { state: 'idle' }])),
...options?.entities,
},
registry: Object.fromEntries(cameras.map((camera) => [camera, {}])),
...(options?.language && { language: options.language }),
});
};
export const createStillImageCardConfig = (
overrides?: Partial<RawAdvancedCameraCardConfig>,
): RawAdvancedCameraCardConfig => ({
type: 'custom:advanced-camera-card',
cameras: [createStillImageCameraConfig()],
// The loading screen fades out over a second and a half once the card is
// ready. Disable it to improve screenshot fidelity.
performance: { features: { card_loading_indicator: false } },
...overrides,
});
// What an initialized card writes, as the pattern the console is searched for.
export const CARD_INITIALIZED_MESSAGE = /card initialized/;
/**
* An automation that reports every time the card finishes initializing. A card
* announces nothing else when it is ready to be acted on, and it initializes
* again each time it returns to the page or Home Assistant comes back, so a
* test that acts on a card too early sees nothing happen.
*/
export const createInitializedAutomation = (): RawAdvancedCameraCardConfig => ({
triggers: [{ trigger: 'initialized' }],
actions: [createLogAction(CARD_INITIALIZED_MESSAGE.source)],
});
// `querySelectorAll` does not look inside a shadow root, so a full search has
// to step through them a level at a time. The node's own root counts because a
// Lit element renders into that, not into its children.
const getImmediateShadowRoots = (root: ParentNode): ShadowRoot[] => {
const roots = root instanceof Element && root.shadowRoot ? [root.shadowRoot] : [];
for (const child of root.querySelectorAll('*')) {
if (child.shadowRoot) {
roots.push(child.shadowRoot);
}
}
return roots;
};
/**
* Get every shadow root at or below an element.
*/
export const getAllShadowRoots = (root: ParentNode): ShadowRoot[] =>
getImmediateShadowRoots(root).flatMap((child) => [child, ...getAllShadowRoots(child)]);
/**
* Search an element and every shadow root beneath it. The card nests its own
* components several roots deep, and neither the source tree nor the node
* suite has a helper for this.
*/
export const deepQuery = <T extends Element = Element>(
root: ParentNode,
selector: string,
): T | null => {
const direct = root.querySelector<T>(selector);
if (direct) {
return direct;
}
for (const child of getImmediateShadowRoots(root)) {
const found = deepQuery<T>(child, selector);
if (found) {
return found;
}
}
return null;
};
/**
* Every match for a selector across an element and the shadow roots beneath it,
* for asking how many of something the card rendered rather than whether it
* rendered any.
*/
export const deepQueryAll = <T extends Element = Element>(
root: ParentNode,
selector: string,
): T[] => [
...root.querySelectorAll<T>(selector),
...getImmediateShadowRoots(root).flatMap((child) => deepQueryAll<T>(child, selector)),
];
export const isMediaLoadedInfoEventDetail = (
detail: unknown,
): detail is MediaLoadedInfoEventDetail =>
!!detail &&
typeof detail === 'object' &&
'info' in detail &&
'signal' in detail &&
detail.signal instanceof AbortSignal;
/**
* The text of a block notification rendered in place of content (e.g. full-card
* issues).
*/
export const getBlockNotificationText = (root: ParentNode): string =>
deepQuery(root, 'advanced-camera-card-notification-block')?.shadowRoot?.textContent ??
'';
// Everything a provider can draw media on: an image, a video, or a canvas.
const MEDIA_SELECTOR = 'img, video, canvas';
export const isLiveMediaShowing = (root: ParentNode): boolean =>
deepQueryAll(root, 'advanced-camera-card-live-provider').some(
(provider) => !!deepQuery(provider, MEDIA_SELECTOR),
);
// `userEvent.keyboard` is given one string naming every key to press, in which
// a name of more than one character is wrapped in braces (`{Escape}`) and a
// single character stands for itself.
// See: https://vitest.dev/guide/browser/interactivity-api.html#userevent-keyboard
const asKeyboardInput = (key: string): string => (key.length === 1 ? key : `{${key}}`);
export const pressKey = async (key: string): Promise<void> =>
await userEvent.keyboard(asKeyboardInput(key));
export const holdKey = async (key: string): Promise<void> =>
await userEvent.keyboard(`{${key}>}`);
export const releaseKey = async (key: string): Promise<void> =>
await userEvent.keyboard(`{/${key}}`);
export const pressTab = async (): Promise<void> => await userEvent.tab();
/**
* Click an element with a real pointer, which is the only kind that carries the
* browser's own behaviour: the press moves focus, and an element that stops the
* press doing so leaves it where it was.
*/
export const clickElement = async (element: Element): Promise<void> =>
await userEvent.click(element);
/**
* Send a `pointerdown` to an element without moving a real pointer, so the page
* stays scrolled where the test left it: `clickElement` scrolls its target into
* view before pressing it.
*
* The browser does nothing of its own with a press it did not itself deliver,
* so what follows is only what the card's own listener does.
*/
export const dispatchPointerDown = (element: Element): void => {
element.dispatchEvent(
new PointerEvent('pointerdown', { bubbles: true, composed: true }),
);
};
/**
* The element that actually has focus. `document.activeElement` names the
* outermost shadow host in the way, since focus is reported per tree.
*/
export const getFocusedElement = (): Element | null => {
let focused = document.activeElement;
while (focused?.shadowRoot?.activeElement) {
focused = focused.shadowRoot.activeElement;
}
return focused;
};