366 lines
12 KiB
TypeScript
366 lines
12 KiB
TypeScript
import { CurrentUser } from '@dermotduffy/custom-card-helpers';
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import { HassEntities } from 'home-assistant-js-websocket';
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import { isEqual } from 'lodash-es';
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import merge from 'lodash-es/merge';
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import { ZodSchema } from 'zod';
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import {
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copyConfig,
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deleteConfigValue,
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getConfigValue,
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setConfigValue,
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} from '../config/management';
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import {
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FrigateCardCondition,
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frigateConditionalSchema,
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Overrides,
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RawFrigateCardConfig,
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ViewDisplayMode,
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} from '../config/types';
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import { desparsifyArrays } from '../utils/basic';
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import { CardConditionAPI, KeysState } from './types';
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interface MicrophoneConditionState {
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connected?: boolean;
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muted?: boolean;
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}
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interface ConditionState {
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view?: string;
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fullscreen?: boolean;
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expand?: boolean;
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camera?: string;
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state?: HassEntities;
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media_loaded?: boolean;
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displayMode?: ViewDisplayMode;
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triggered?: Set<string>;
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interaction?: boolean;
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microphone?: MicrophoneConditionState;
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user?: CurrentUser;
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keys?: KeysState;
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}
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export class ConditionsEvaluateRequestEvent extends Event {
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public conditions: FrigateCardCondition[];
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public evaluation?: boolean;
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constructor(conditions: FrigateCardCondition[], eventInitDict?: EventInit) {
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super('frigate-card:conditions:evaluate', eventInitDict);
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this.conditions = conditions;
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}
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}
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/**
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* Evaluate whether a frigateCardCondition is met using an event to evaluate.
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* @returns A boolean indicating whether the condition is met.
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*/
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export function evaluateConditionViaEvent(
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element: HTMLElement,
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conditions?: FrigateCardCondition[],
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): boolean {
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if (!conditions) {
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return true;
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}
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const evaluateEvent = new ConditionsEvaluateRequestEvent(conditions, {
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bubbles: true,
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composed: true,
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});
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/* Special note on what's going on here:
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*
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* Some parts of the card (e.g. <frigate-card-elements>) may have arbitrary
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* complexity and layers (that this card doesn't control) between that master
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* element and the element that needs to evaluate the condition. In these
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* cases there's no clean way to pass state from the rest of card down through
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* these layers. Instead, an event is dispatched as a "request for evaluation"
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* (ConditionEvaluateRequestEvent) upwards which is caught by the outer card
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* and the evaluation result is added to the event object. Because event
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* propagation is handled synchronously, the result will be added to the event
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* before the flow proceeds.
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*/
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element.dispatchEvent(evaluateEvent);
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return evaluateEvent.evaluation ?? false;
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}
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export function getOverriddenConfig(
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manager: Readonly<ConditionsManager>,
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config: Readonly<RawFrigateCardConfig>,
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options?: {
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configOverrides?: Readonly<Overrides>;
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stateOverrides?: Partial<ConditionState>;
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schema?: ZodSchema;
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logOnParseError?: boolean;
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},
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): RawFrigateCardConfig {
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let output = copyConfig(config);
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let overridden = false;
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if (options?.configOverrides) {
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for (const override of options.configOverrides) {
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if (manager.evaluateConditions(override.conditions, options?.stateOverrides)) {
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override.delete?.forEach((deletionKey) => {
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deleteConfigValue(output, deletionKey);
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});
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Object.keys(override.set ?? {}).forEach((setKey) => {
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setConfigValue(output, setKey, override.set?.[setKey]);
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});
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Object.keys(override.merge ?? {}).forEach((mergeKey) => {
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setConfigValue(
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output,
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mergeKey,
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merge({}, getConfigValue(output, mergeKey), override.merge?.[mergeKey]),
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);
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});
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overridden = true;
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}
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}
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}
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if (!overridden) {
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// Attempt to return the same configuration object if it has not been
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// overridden (to reduce re-renders for a configuration that has not changed).
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return config;
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}
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if (options?.configOverrides?.some((override) => override.delete?.length)) {
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// If anything was deleted during this override, empty undefined slots may
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// be left in arrays where values were unset. Desparsify them.
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output = desparsifyArrays(output);
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}
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if (options?.schema) {
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const parseResult = options.schema.safeParse(output);
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if (options.logOnParseError && !parseResult.success) {
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console.warn(
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`Cannot parse overridden configuration`,
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output,
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parseResult.error.message,
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);
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}
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return parseResult.success ? parseResult.data : config;
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}
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return output;
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}
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// A tiny wrapper interface to allow the same manager to be passed around
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// immutably within objects that will not be equal (===). Every state change
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// generates a new epoch. This is used for Lit rendering to ensure changes to
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// condition state are recognized as changes even though the manager is the
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// same.
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export interface ConditionsManagerEpoch {
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manager: Readonly<ConditionsManager>;
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}
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export type ConditionsManagerListener = () => void;
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export class ConditionsManager {
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protected _api: CardConditionAPI;
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protected _state: ConditionState = {};
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protected _epoch: ConditionsManagerEpoch = this._createEpoch();
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protected _listeners: ConditionsManagerListener[];
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// Whether or not to include HA state in ConditionState. Doing so increases
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// CPU usage as HA state is pumped out very fast, so this is only enabled if
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// the configuration needs to consume it.
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protected _hasHAStateConditions = false;
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protected _mediaQueries: MediaQueryList[] = [];
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protected _mediaQueryTrigger = () => this._triggerChange();
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constructor(api: CardConditionAPI, listener?: ConditionsManagerListener) {
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this._api = api;
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this._listeners = [
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() => this._api.getConfigManager().computeOverrideConfig(),
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() => this._api.getAutomationsManager().execute(),
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...(listener ? [listener] : []),
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];
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}
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public removeConditions(): void {
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this._mediaQueries.forEach((mql) =>
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mql.removeEventListener('change', this._mediaQueryTrigger),
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);
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this._mediaQueries = [];
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}
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public setConditionsFromConfig(): void {
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this.removeConditions();
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const getAllConditions = (): FrigateCardCondition[] => {
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const config = this._api.getConfigManager().getConfig();
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const conditions: FrigateCardCondition[] = [];
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config?.overrides?.forEach((override) => conditions.push(...override.conditions));
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config?.automations?.forEach((automation) =>
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conditions.push(...automation.conditions),
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);
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// Element conditions can be arbitrarily nested underneath conditionals and
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// custom elements that this card may not known. Here we recursively parse
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// down the elements tree, parsing as we go to find valid conditions.
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const getElementsConditions = (data: unknown): void => {
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const parseResult = frigateConditionalSchema.safeParse(data);
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if (parseResult.success) {
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conditions.push(...parseResult.data.conditions);
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parseResult.data.elements?.forEach(getElementsConditions);
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} else if (data && typeof data === 'object') {
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Object.keys(data).forEach((key) => getElementsConditions(data[key]));
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}
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};
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config?.elements?.forEach(getElementsConditions);
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return conditions;
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};
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const conditions = getAllConditions();
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this._hasHAStateConditions = conditions.some(
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(conditionObj) =>
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!conditionObj.condition ||
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['state', 'numeric_state', 'user'].includes(conditionObj.condition),
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);
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conditions.forEach((conditionObj) => {
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if (conditionObj.condition === 'screen') {
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const mql = window.matchMedia(conditionObj.media_query);
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mql.addEventListener('change', this._mediaQueryTrigger);
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this._mediaQueries.push(mql);
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}
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});
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}
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public setState(state: Partial<ConditionState>): void {
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// Performance: Compare the new state with the existing state and only
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// trigger a change if the new state is different. Only the new keys are
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// compared, since some of the values (e.g. 'state') will be large.
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if (Object.keys(state).every((key) => isEqual(state[key], this._state[key]))) {
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return;
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}
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this._state = {
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...this._state,
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...state,
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};
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this._triggerChange();
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}
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public getState(): ConditionState {
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return this._state;
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}
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public hasHAStateConditions(): boolean {
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return this._hasHAStateConditions;
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}
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public getEpoch(): ConditionsManagerEpoch {
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return this._epoch;
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}
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public evaluateConditions(
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conditions: Readonly<FrigateCardCondition>[],
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stateOverrides?: Partial<ConditionState>,
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): boolean {
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return conditions.every((conditionObj) =>
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this._evaluateCondition(conditionObj, stateOverrides),
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);
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}
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protected _evaluateCondition(
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conditionObj: Readonly<FrigateCardCondition>,
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stateOverrides?: Partial<ConditionState>,
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): boolean {
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const state = {
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...this._state,
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...stateOverrides,
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};
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switch (conditionObj.condition) {
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case undefined:
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case 'state':
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return (
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!!state.state &&
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((!conditionObj.state && !conditionObj.state_not) ||
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(conditionObj.entity in state.state &&
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(!conditionObj.state ||
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(Array.isArray(conditionObj.state)
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? conditionObj.state.includes(state.state[conditionObj.entity].state)
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: conditionObj.state === state.state[conditionObj.entity].state)) &&
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(!conditionObj.state_not ||
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(Array.isArray(conditionObj.state_not)
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? !conditionObj.state_not.includes(
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state.state[conditionObj.entity].state,
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)
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: conditionObj.state_not !== state.state[conditionObj.entity].state))))
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);
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case 'view':
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return !!state?.view && conditionObj.views.includes(state.view);
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case 'fullscreen':
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return (
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state.fullscreen !== undefined && conditionObj.fullscreen === state.fullscreen
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);
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case 'expand':
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return state.expand !== undefined && conditionObj.expand === state.expand;
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case 'camera':
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return !!state.camera && conditionObj.cameras.includes(state.camera);
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case 'numeric_state':
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return (
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!!state.state &&
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conditionObj.entity in state.state &&
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state.state[conditionObj.entity].state !== undefined &&
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(conditionObj.above === undefined ||
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Number(state.state[conditionObj.entity].state) > conditionObj.above) &&
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(conditionObj.below === undefined ||
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Number(state.state[conditionObj.entity].state) < conditionObj.below)
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);
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case 'user':
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return !!state.user && conditionObj.users.includes(state.user.id);
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case 'media_loaded':
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return (
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state.media_loaded !== undefined &&
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conditionObj.media_loaded === state.media_loaded
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);
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case 'screen':
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return window.matchMedia(conditionObj.media_query).matches;
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case 'display_mode':
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return !!state.displayMode && conditionObj.display_mode === state.displayMode;
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case 'triggered':
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return conditionObj.triggered.some((triggeredCameraID) =>
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state.triggered?.has(triggeredCameraID),
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);
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case 'interaction':
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return (
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state.interaction !== undefined &&
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conditionObj.interaction === state.interaction
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);
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case 'microphone':
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return (
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(conditionObj.connected === undefined ||
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state.microphone?.connected === conditionObj.connected) &&
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(conditionObj.muted === undefined ||
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state.microphone?.muted === conditionObj.muted)
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);
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case 'key':
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return (
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!!state.keys &&
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conditionObj.key in state.keys &&
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(conditionObj.state ?? 'down') === state.keys[conditionObj.key].state &&
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(conditionObj.ctrl === undefined ||
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conditionObj.ctrl === !!state.keys[conditionObj.key].ctrl) &&
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(conditionObj.alt === undefined ||
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conditionObj.alt === !!state.keys[conditionObj.key].alt) &&
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(conditionObj.meta === undefined ||
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conditionObj.meta === !!state.keys[conditionObj.key].meta) &&
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(conditionObj.shift === undefined ||
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conditionObj.shift === !!state.keys[conditionObj.key].shift)
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);
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}
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}
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protected _createEpoch(): ConditionsManagerEpoch {
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return { manager: this };
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}
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protected _triggerChange(): void {
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this._epoch = this._createEpoch();
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this._listeners.forEach((listener) => listener());
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}
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}
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