Mounts the card from `dist/` the way Home Assistant does, by URL with a HACS tag, and asserts the entry stays a facade, that no chunk imports it, that the browser is served the file unmodified, and that the card starts up and fetches a language chunk lazily. Runs in Chromium, Firefox and WebKit, so a change of bundler or minifier is checked against every engine.
328 lines
11 KiB
TypeScript
328 lines
11 KiB
TypeScript
import { assert, describe, expect, it } from 'vitest';
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import type { LogActionConfig } from '../../src/config/schema/actions/custom/log';
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import { createLogAction } from '../../src/utils/action';
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import {
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MountedCardFactory,
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type MountedCard,
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type MountOptions,
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} from '../browser/mounted-card';
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import {
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CARD_INITIALIZED_MESSAGE,
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clickElement,
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createInitializedAutomation,
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createStillCameraHASS,
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createStillImageCardConfig,
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dispatchPointerDown,
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getFocusedElement,
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holdKey,
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pressKey,
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releaseKey,
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} from '../browser/test-utils';
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const ZOOM_ENTITY = 'input_boolean.zoom';
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// What each automation writes when it runs, written as the pattern the console
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// is later searched for. The console is the only place a `log` action reports
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// to, and a message that names the automation is what makes one key press
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// distinguishable from another.
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const KEY_MESSAGE = /plain key press/;
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const OTHER_CARD_KEY_MESSAGE = /key press on the other card/;
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const CTRL_KEY_MESSAGE = /key press with ctrl held/;
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const KEY_DOWN_MESSAGE = /key on the way down/;
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const KEY_UP_MESSAGE = /key on the way up/;
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const MENU_BUTTON_MESSAGE = /menu button pressed/;
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const MENU_BUTTON_CONTROL = 'Log';
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const EXPAND_CONTROL = 'Expand';
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// The card's own builder, given the text its pattern matches.
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const logAction = (regexp: RegExp): LogActionConfig => createLogAction(regexp.source);
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interface MountCardOptions extends MountOptions {
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// What a plain key press logs, so that a test with two cards on the page can
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// tell which of them answered.
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keyMessage?: RegExp;
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}
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const mountCard = async (options?: MountCardOptions): Promise<MountedCard> => {
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const { keyMessage, ...mountOptions } = options ?? {};
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const card = await MountedCardFactory.createFromSource(
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createStillImageCardConfig({
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menu: { style: 'outside', buttons: { expand: { enabled: true } } },
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elements: [
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{
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type: 'custom:advanced-camera-card-menu-icon',
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icon: 'mdi:cow',
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title: MENU_BUTTON_CONTROL,
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tap_action: logAction(MENU_BUTTON_MESSAGE),
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},
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],
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automations: [
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createInitializedAutomation(),
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{
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triggers: [{ trigger: 'key', key: 'z' }],
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actions: [logAction(keyMessage ?? KEY_MESSAGE)],
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},
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{
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triggers: [{ trigger: 'key', key: 'b', ctrl: true }],
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actions: [logAction(CTRL_KEY_MESSAGE)],
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},
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{
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triggers: [{ trigger: 'key', key: 'w', state: 'down' }],
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actions: [logAction(KEY_DOWN_MESSAGE)],
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},
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{
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triggers: [{ trigger: 'key', key: 'w', state: 'up' }],
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actions: [logAction(KEY_UP_MESSAGE)],
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},
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// A key whose action redraws the card, so a test can press a key, have
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// the picture replaced under it, and press again.
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{
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triggers: [{ trigger: 'key', key: '1' }],
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actions: [
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{
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action: 'fire-dom-event',
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advanced_camera_card_action: 'ptz_digital',
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absolute: { zoom: 3 },
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},
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],
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},
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// The same zoom driven by an entity rather than a key, so a test can
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// zoom the card without pressing or clicking it first. A zoomed
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// picture takes a press as the start of a pan, which is what such a
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// test is about.
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{
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triggers: [{ trigger: 'state', entity: ZOOM_ENTITY, to: 'on' }],
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actions: [
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{
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action: 'fire-dom-event',
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advanced_camera_card_action: 'ptz_digital',
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absolute: { zoom: 3 },
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},
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],
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},
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],
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}),
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createStillCameraHASS({ entities: { [ZOOM_ENTITY]: 'off' } }),
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mountOptions,
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);
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await card.events.waitForFirst('advanced-camera-card:media:loaded');
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return card;
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};
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// What the live view draws the camera into, which is the part of the card a
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// user looks at and the largest part of it that is not a control.
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const LIVE_MEDIA_SELECTOR = 'advanced-camera-card-live-provider';
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const clickMedia = async (card: MountedCard): Promise<void> =>
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await clickElement(await card.waitForSelector(LIVE_MEDIA_SELECTOR));
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describe('KeyboardStateManager', () => {
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it('should not act on a key until the card has been used', async () => {
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const card = await mountCard();
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// A key press belongs to whatever the user is looking at. A card that
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// answered one aimed at something else on the dashboard would fire
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// shortcuts nobody asked for.
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await pressKey('z');
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await clickMedia(card);
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await pressKey('z');
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await card.console.waitForMessage(KEY_MESSAGE);
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// Once, from the press after the card was used. The first press is what
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// this test is about, and only counting says it was ignored rather than
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// merely slow.
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expect(card.console.countMessages(KEY_MESSAGE)).toBe(1);
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});
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it('should keep receiving keys after an action has redrawn the card', async () => {
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const card = await mountCard();
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await clickMedia(card);
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// The zoom replaces what is on screen, and the card is drawn again around
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// it. Anything holding focus below the card would be thrown away here.
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await pressKey('1');
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await card.events.waitForFirst('advanced-camera-card:zoom:zoomed');
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await pressKey('z');
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await card.console.waitForMessage(KEY_MESSAGE);
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});
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it('should keep receiving keys after a menu button has been pressed', async () => {
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const card = await mountCard();
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await card.clickControl(MENU_BUTTON_CONTROL);
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// The button did what it was asked, so nothing about claiming focus
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// swallowed the press on its way in.
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await card.console.waitForMessage(MENU_BUTTON_MESSAGE);
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await pressKey('z');
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await card.console.waitForMessage(KEY_MESSAGE);
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});
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it('should claim focus from a press that is consumed by the card', async () => {
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const card = await mountCard();
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card.setEntityState(ZOOM_ENTITY, 'on');
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await card.events.waitForFirst('advanced-camera-card:zoom:zoomed');
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// A press on a zoomed picture is taken as the start of a pan: it is kept
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// from reaching anything else, and the browser is told not to do what it
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// would normally do with it, which includes moving focus.
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await clickMedia(card);
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expect(getFocusedElement()).toBe(card.card);
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await pressKey('z');
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await card.console.waitForMessage(KEY_MESSAGE);
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});
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it('should not scroll the page when it takes focus', async () => {
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// Well below the window, so the card is out of sight until the page is
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// scrolled to it.
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const card = await mountCard({ position: { top: '2000px' } });
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window.scrollTo(0, 0);
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// Pressed without a pointer: a real one is moved to what it presses, and
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// where the page ends up is the thing being asserted on here.
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dispatchPointerDown(await card.waitForSelector(LIVE_MEDIA_SELECTOR));
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// The card is far below what is on screen. A user pressing a card they can
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// only see part of would find the dashboard jumping under them.
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expect(window.scrollY).toBe(0);
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expect(getFocusedElement()).toBe(card.card);
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});
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it('should leave focus where it is when it is already inside the card', async () => {
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const card = await mountCard();
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await card.clickControl(MENU_BUTTON_CONTROL);
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await card.console.waitForMessage(MENU_BUTTON_MESSAGE);
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// Pressing a control puts focus on it rather than on the card around it,
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// which is the situation this test is about.
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const control = getFocusedElement();
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assert(control);
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expect(control).not.toBe(card.card);
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let lostFocus = false;
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control.addEventListener('focusout', () => (lostFocus = true));
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await card.clickControl(MENU_BUTTON_CONTROL);
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await card.console.waitForMessage(MENU_BUTTON_MESSAGE, { count: 2 });
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// Taking focus off a control the user is working in is how a field being
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// typed into loses what is in it, or a picker closes mid-choice.
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expect(lostFocus).toBe(false);
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expect(getFocusedElement()).toBe(control);
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});
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it('should hold on to a held key while a control in the card is pressed', async () => {
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const card = await mountCard();
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await clickMedia(card);
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await holdKey('w');
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await card.console.waitForMessage(KEY_DOWN_MESSAGE);
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// Focus moves from the card to the button within it, which is not the user
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// letting go of the key.
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await card.clickControl(MENU_BUTTON_CONTROL);
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await card.console.waitForMessage(MENU_BUTTON_MESSAGE);
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// A key whose press was forgotten has no release either, which is what
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// leaves a camera panning with nothing to stop it.
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await releaseKey('w');
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await card.console.waitForMessage(KEY_UP_MESSAGE);
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});
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it('should act on a key only when its modifiers match', async () => {
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const card = await mountCard();
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await clickMedia(card);
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await pressKey('b');
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// The trigger calls the modifier `ctrl`; the keyboard calls the key
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// `Control`.
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await holdKey('Control');
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await pressKey('b');
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await releaseKey('Control');
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await card.console.waitForMessage(CTRL_KEY_MESSAGE);
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// The press without the modifier is a different shortcut, and one this card
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// has nothing configured for.
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expect(card.console.countMessages(CTRL_KEY_MESSAGE)).toBe(1);
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});
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it('should keep receiving keys while expanded', async () => {
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const card = await mountCard();
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await card.clickControl(EXPAND_CONTROL);
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// The whole card is drawn again inside a dialog, which is as large a
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// change as anything that happens to it.
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await card.waitForSelector('web-dialog');
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await clickMedia(card);
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await pressKey('z');
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await card.console.waitForMessage(KEY_MESSAGE);
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});
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it('should stop receiving keys once it is taken out of the document', async () => {
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const card = await mountCard();
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await clickMedia(card);
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await pressKey('z');
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await card.console.waitForMessage(KEY_MESSAGE);
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card.detach();
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// A card on a dashboard tab that is not being looked at is out of the
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// document, and answering keys from there would run shortcuts on a card
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// nobody can see.
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await pressKey('z');
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expect(card.console.countMessages(KEY_MESSAGE)).toBe(1);
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card.attach();
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// The card builds itself again from nothing on its return, and answers
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// nothing until it has.
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await card.console.waitForMessage(CARD_INITIALIZED_MESSAGE, { count: 2 });
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await clickMedia(card);
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await pressKey('z');
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await card.console.waitForMessage(KEY_MESSAGE, { count: 2 });
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});
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it('should not act on a key aimed at another card', async () => {
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const card = await mountCard();
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const otherCard = await mountCard({ keyMessage: OTHER_CARD_KEY_MESSAGE });
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// Either ledger reports both cards, since there is only one console. Which
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// card answered is in the message rather than in where it was read.
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await clickMedia(card);
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await pressKey('z');
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await card.console.waitForMessage(KEY_MESSAGE);
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await clickMedia(otherCard);
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await pressKey('z');
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await card.console.waitForMessage(OTHER_CARD_KEY_MESSAGE);
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// One press each. A dashboard of cards that all answer every key press
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// would run a shortcut once per card on screen.
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expect(card.console.countMessages(KEY_MESSAGE)).toBe(1);
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expect(card.console.countMessages(OTHER_CARD_KEY_MESSAGE)).toBe(1);
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});
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});
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