# 2-way Audio This card supports 2-way audio (e.g. transmitting audio from a microphone to a suitably equipped camera). In general, due to the myriad of different cameras, security requirements and browser limitations getting 2-way to work may be challenging. ## Requirements ### Environmental requirements - Must have a camera that supports audio out (otherwise what's the point!) - Camera must be supported by `go2rtc` for 2-way audio (see [supported cameras](https://github.com/AlexxIT/go2rtc#two-way-audio)). - Must be accessing your Home Assistant instance over `https`. The browser will enforce this. ### Card requirements - Only Frigate cameras are supported. - Only the `go2rtc` live provider is supported. - Only the `webrtc` mode supports 2-way audio. If your setup supports 2-way audio but detection is intermittent on load: - Increase `cameras[].go2rtc.metadata_fetch_timeout_seconds`. - Or force the capability with `cameras[].capabilities.force: ['2-way-audio']`. ## Example configuration ```yaml type: custom:advanced-camera-card cameras: - camera_entity: camera.office live_provider: go2rtc go2rtc: modes: - webrtc # Optional: For slower cameras increase timeout (default: 2) metadata_fetch_timeout_seconds: 10 ``` ## Usage Two-way audio is driven by the **call** menu button (a phone icon). It is enabled by default and appears in the `live` view whenever the selected camera -- or one of its [dependencies](../configuration/cameras/README.md?id=dependencies) -- supports 2-way audio. - Tap the call button to start a call. An on-screen overlay appears with controls to mute/unmute the microphone, mute/unmute the inbound audio, and end the call. When more than one 2-way-audio camera is available the button becomes a submenu with one entry per camera. - When a call starts the inbound audio is unmuted automatically, so the caller can be heard immediately. The microphone stays muted by default (push-to-talk) -- tap the microphone button in the overlay to speak. This is configurable via [`live.microphone.auto_unmute`](../configuration/live.md?id=microphone) and [`live.auto_unmute`](../configuration/live.md). - The camera will always load _without_ the microphone connected, unless the [`always_connected`](../configuration/live.md?id=microphone) microphone option is set to `true`. On the first call there may be a brief `webrtc` connection reset to include 2-way audio. - While a call is in progress the card locks disruptive actions (camera and substream changes, casting, reload, etc.) so an accidental tap, swipe, or button press doesn't cut the call off. Set [`live.controls.call.lock`](../configuration/live.md?id=call) to `false` to disable this. - End the call with the overlay's end-call button. When the call ends the microphone and inbound audio are muted again. - The video automatically resets to remove the microphone after the number of seconds specified by [`disconnect_seconds`](../configuration/live.md?id=microphone) have elapsed since the call ended. Calls can also be started and ended programmatically with the [`call_start`](../configuration/actions/custom/README.md?id=call_start) and [`call_end`](../configuration/actions/custom/README.md?id=call_end) actions -- for example, from an [automation](../configuration/automations.md) that fires when a doorbell sensor triggers. The [`call` condition](../configuration/conditions.md?id=call) can be used to show or hide elements while a call is in progress. ### Call lifecycle The diagram below traces a call from start to finish: ![Call lifecycle sequence diagram](../images/call-sequence.svg ':size=600') ## Talking with a single tap By default, two taps are needed to speak: the call button starts the call (so you can hear), then the microphone button in the call overlay unmutes your microphone (so you can be heard). This push-to-talk default keeps the microphone muted until you explicitly choose to speak. To collapse that to a single tap, unmute the microphone automatically when a call starts: ```yaml live: microphone: auto_unmute: ['call'] ``` The call button then behaves as a toggle -- one tap starts the call and opens the microphone, a second tap ends the call and closes it again. Note this also opens the microphone for calls started by an [automation](../configuration/automations.md); leave [`auto_unmute`](../configuration/live.md?id=microphone) empty (the default) to always start muted.