This PR fixes an issue where, after running the card for a few hours,
new events (such as thumbnails and triggers) would stop showing up.
This bug was caused by the Home Assistant connection dropping and
reconnecting in the background. Event subscriptions (such as Frigate
WebSocket events established via `hass.connection.subscribeMessage`) are
bound to the connection they were created on. When the connection drops,
those subscriptions are lost, and until now, they were not being
automatically recreated when the connection was restored.
This PR ensures that when a restored connection is detected, the card
properly re-initializes the camera and view components to re-establish
these background subscriptions.
1. HA Connection Reconnect Handling (`HASSManager`)
- Added logic to detect when the Home Assistant connection transitions
from disconnected back to connected.
- When restored, the card uninitializes the `CAMERAS`, `VIEW`, and
`INITIAL_TRIGGER` initialization aspects.
- This forces the system to recreate the camera managers and
re-subscribe to the relevant WebSocket event feeds in the next render
cycle, fixing the broken thumbnail/trigger feeds.
2. Centralized Camera Teardown (`InitializationManager`)
- Improved the teardown logic by moving the
`this._api.getCameraManager().destroy()` call directly into
`InitializationManager.uninitialize` when the `CAMERAS` aspect is
targeted.
- Removed duplicate `destroy()` calls scattered across `ConfigManager`
and `CardElementManager`.
- This ensures that whenever cameras are forced to re-initialize (such
as during a reconnection event), the old manager is safely destroyed in
a centralized, predictable way without memory leaks.
3. Testing
- Added tests in `hass-manager.test.ts` to verify the uninitialization
logic fires during a reconnection event.
- Updated `initialization-manager.test.ts` to verify that
`CameraManager.destroy()` is automatically called when uninitializing
cameras.
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Co-authored-by: dermotduffy <dermot.duffy@gmail.com>
- Much improved API cleanliness and testability to allow further
extensibility in future
- Simplified code in `live` view
This technically contains a small change in how overrides work in the
`live` view. Since that change is _closer_ to the documentation, and
since this is likely to be rarely used, this is not considered a
breaking change. Previously, overrides for a given live camera would
always render _as if_ that camera was selected, vs was actually
selected. Now, overrides will only apply in the live view when the
camera is _actually_ selected. If this is an issue for you in practice,
lets discuss.