The microphone is connected when a call needs it and released the moment
that
call ends, so the browser stops reporting it as in use at hangup rather
than
`disconnect_seconds` later.
Existing configurations are migrated automatically by the visual editor.
- Closes: #2681
BREAKING CHANGE: `live.microphone.disconnect_seconds` is removed. The
microphone is released when a call ends, so there is no idle countdown
to
configure. Use `live.microphone.always_connected` to hold it open
instead.
BREAKING CHANGE: The `microphone_connect` and `microphone_disconnect`
actions
are removed. The card owns the microphone lifecycle; `microphone_mute`
and
`microphone_unmute` remain.
BREAKING CHANGE: `call` is removed from `live.microphone.auto_mute`,
whose
default is now `[]`. The microphone is muted when a call ends regardless
of
this option.
BREAKING CHANGE: `microphone_unmute` has no effect outside a call.
Nothing
carries the audio at any other time, so the request is ignored rather
than
opening the microphone.
Draws significant inspiration (and direct styling) from
https://github.com/dermotduffy/advanced-camera-card/pull/2447 . Thank
you @Maudfer !
BREAKING CHANGE:
The microphone condition previously bundled two unrelated signals —
whether a two-way-audio session was connected and whether the microphone
was muted. Connection state is now its own dedicated call condition, and
microphone is reserved purely for mute state. Configs are upgraded
automatically (the card rewrites affected conditions under overrides,
elements, and automations). If you maintain config by hand, convert as
follows:
If you only used connected:
# Before
```yaml
condition: microphone
connected: true
```
# After
```yaml
condition: call
call: true
```
If you used both connected and muted — they must be split into two
conditions, since they no longer live together:
# Before
```yaml
condition: microphone
connected: true
muted: false
```
# After
```yaml
condition: and
conditions:
- condition: call
call: true
- condition: microphone
muted: false
```
- Much improved API cleanliness and testability to allow further
extensibility in future
- Simplified code in `live` view
This technically contains a small change in how overrides work in the
`live` view. Since that change is _closer_ to the documentation, and
since this is likely to be rarely used, this is not considered a
breaking change. Previously, overrides for a given live camera would
always render _as if_ that camera was selected, vs was actually
selected. Now, overrides will only apply in the live view when the
camera is _actually_ selected. If this is an issue for you in practice,
lets discuss.