Closes#2531.
## Summary
The full `nunjucks` templating engine (~226KB) plus `ha-nunjucks`
(~46KB) — roughly **272KB, ~13% of the eager entry chunk** — was
statically imported and downloaded by every card on initial load, even
though templates only apply when a config value contains a `{{ … }}` /
`{% … %}` delimiter. Most cards use no templates and never need the
engine.
This defers the engine behind a dynamic `import('ha-nunjucks/dist')` so
it ships in a separate, on-demand chunk instead of the eager
`card-*.js`.
## Approach
The render path (`TemplateRenderer.renderRecursively`) is **kept
synchronous** — it is called from many synchronous hot paths
(condition/trigger evaluators, picture-elements rendering, actions,
folder matchers), and making it async would be a large, high-risk
refactor of the evaluation core.
Instead:
- **New `src/card-controller/templates/engine.ts`** — a module-level
singleton lazy loader (`loadTemplateEngine()` / `getTemplateEngine()`)
shared across all `TemplateRenderer` instances, plus a
`containsTemplate()` delimiter helper.
- **Delimiter gating** — strings without a delimiter never touch the
engine (the overwhelming majority of renders).
- **Pre-warm at config time** — because every template string originates
in the config, a new mandatory `TEMPLATE_ENGINE` initialization aspect
loads the engine before first render whenever the config contains a
delimiter. This **guarantees no raw `{{ … }}` flash**: content/condition
rendering is blocked until the engine is present for template-using
cards. Cards without templates never load it.
## Result
- nunjucks + ha-nunjucks move out of the eager chunk into a separate
chunk fetched only when a card actually uses templates.
- No change to the synchronous public render API; condition/trigger
evaluation core untouched.
## Tests
- New `engine.ts` loader coverage (concurrent load, cached reuse,
not-loaded fallback).
- The 11 existing test files that render real (delimiter-bearing)
templates declare their dependency explicitly via
`beforeAll(loadTemplateEngine)` — no global/implicit setup hook.
- Full suite green (4764 tests), lint and ts-prune clean, per-file 100%
coverage maintained for the affected directories.
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Whilst the Frigate support in this card is the best among camera
engines, the name incorrectly suggests that Frigate is a requirement.
Instead, to broaden the appeal, change to more camera agnostic name.
This does not suggest any change in priority, role or support for
Frigate.
This change is likely to be bug prone, due to the size of the rename --
the code contains 1500+ references to "Frigate" most of which make sense
to rename, some which do not, all of which needed human assessment.
- Closes#1298
BREAKING CHANGE: References to `frigate-card` in all kinds of
configuration need to be updated to `advanced-camera-card`. An automated
config upgrade should take care of the majority of usecases (click `Edit
-> Upgrade -> Save`), though may not be perfect.