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import { LitElement, ReactiveController } from 'lit';
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import { throttle } from 'lodash-es';
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import { GalleryExtendEvent } from '../../components/gallery/types';
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import { fireAdvancedCameraCardEvent } from '../../utils/fire-advanced-camera-card-event';
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import { scrollIntoView } from '../../utils/scroll';
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import { sleep } from '../../utils/sleep';
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const GALLERY_MIN_EXTENSION_SECONDS = 0.5;
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export type GalleryColumnCountRoundMethod = 'ceil' | 'floor';
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interface GalleryCoreOptions {
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columnWidth?: number;
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columnCountRoundMethod?: GalleryColumnCountRoundMethod;
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extendUp?: boolean;
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extendDown?: boolean;
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}
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export class GalleryCoreController implements ReactiveController {
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private _host: LitElement;
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private _intersectionObserver: IntersectionObserver;
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private _resizeObserver: ResizeObserver;
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private _options: GalleryCoreOptions | null = null;
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private _touchScrollYPosition: number | null = null;
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// Wheel / touch events may be voluminous, throttle extension calls.
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private _throttledExtendUp = throttle(
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this._extendUp.bind(this),
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GALLERY_MIN_EXTENSION_SECONDS * 1000,
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{
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leading: true,
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trailing: false,
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},
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);
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private _getSlot: () => HTMLSlotElement | null;
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private _getSentintelBottom: () => HTMLElement | null;
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private _showLoaderTop: (show: boolean) => void;
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private _showSentinelBottom: (show: boolean) => void;
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private _wasEverNonEmpty = false;
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constructor(
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host: LitElement,
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getSlot: () => HTMLSlotElement | null,
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getSentinelBottom: () => HTMLElement | null,
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showLoaderTopCallback: (show: boolean) => void,
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showSentinelBottomCallback: (show: boolean) => void,
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) {
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this._host = host;
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this._host.addController(this);
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this._getSlot = getSlot;
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this._getSentintelBottom = getSentinelBottom;
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this._showLoaderTop = showLoaderTopCallback;
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this._showSentinelBottom = showSentinelBottomCallback;
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this._resizeObserver = new ResizeObserver(() => this._setColumnCount());
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this._intersectionObserver = new IntersectionObserver(
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async (entries: IntersectionObserverEntry[]): Promise<void> => {
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if (entries.some((entry) => entry.isIntersecting)) {
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await this._extendDown();
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}
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},
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);
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}
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public removeController(): void {
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this._host.removeController(this);
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}
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public setOptions(options: GalleryCoreOptions): void {
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this._options = options;
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this._setColumnCount();
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}
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public hostConnected(): void {
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this._resizeObserver.observe(this._host);
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// Since the scroll event does not fire if the user is already at the top of
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// the container, instead we manually use the wheel and touchstart/end
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// events to detect "top upwards scrolling" (to trigger an extension of the
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// gallery).
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this._host.addEventListener('wheel', this._wheelHandler, { passive: true });
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this._host.addEventListener('touchstart', this._touchStartHandler, {
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passive: true,
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});
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this._host.addEventListener('touchend', this._touchEndHandler);
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// Request update in order to ensure the intersection observer reconnects
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// with the loader sentinel.
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this._host.requestUpdate();
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}
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public hostDisconnected(): void {
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this._host.removeEventListener('wheel', this._wheelHandler);
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this._host.removeEventListener('touchstart', this._touchStartHandler);
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this._host.removeEventListener('touchend', this._touchEndHandler);
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this._resizeObserver.disconnect();
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this._intersectionObserver.disconnect();
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}
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public hostUpdated(): void {
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const sentinel = this._getSentintelBottom();
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this._intersectionObserver.disconnect();
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if (sentinel) {
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this._intersectionObserver.observe(sentinel);
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}
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}
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private _setColumnCount(): void {
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if (!this._options?.columnWidth) {
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return;
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}
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const roundFunc =
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this._options.columnCountRoundMethod === 'ceil' ? Math.ceil : Math.floor;
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const columns = Math.max(
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1,
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roundFunc(this._host.clientWidth / this._options.columnWidth),
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);
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this._host.style.setProperty(
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'--advanced-camera-card-gallery-columns',
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String(columns),
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);
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}
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private _touchStartHandler = (ev: TouchEvent): void => {
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// Remember the Y touch position on touch start, so that we can calculate if
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// the user gestured upwards or downards on touchend.
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if (ev.touches.length === 1) {
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this._touchScrollYPosition = ev.touches[0].screenY;
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} else {
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this._touchScrollYPosition = null;
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}
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};
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private _touchEndHandler = async (ev: TouchEvent): Promise<void> => {
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if (
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!this._host.scrollTop &&
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ev.changedTouches.length === 1 &&
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this._touchScrollYPosition !== null
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) {
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if (ev.changedTouches[0].screenY > this._touchScrollYPosition) {
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await this._throttledExtendUp();
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}
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}
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this._touchScrollYPosition = null;
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};
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private _wheelHandler = async (ev: WheelEvent): Promise<void> => {
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if (!this._host.scrollTop && ev.deltaY < 0) {
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await this._throttledExtendUp();
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}
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};
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private async _extendUp(): Promise<void> {
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if (!this._options?.extendUp) {
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return;
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}
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this._showLoaderTop(true);
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const start = new Date();
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await this._waitForExtend('up');
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const delta = new Date().getTime() - start.getTime();
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if (delta < GALLERY_MIN_EXTENSION_SECONDS * 1000) {
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// Hidden gem: "legitimate" (?!) use of sleep() :-) These calls can return
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// very quickly even with caching disabled since the time window
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// constraints on the query will usually be very narrow and the backend
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// can thus very quickly reply. It's often so fast it actually looks like
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// a rendering issue where the progress indictor barely registers before
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// it's gone again. This optional pause ensures there is at least some
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// visual feedback to the user that lasts long enough they can 'feel' the
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// fetch has happened.
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//
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// This is only applied on the 'up' extend since the 'down' extend may be
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// called multiple times for large card sizes (e.g. fullscreen) where a
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// delay is not desirable.
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await sleep(GALLERY_MIN_EXTENSION_SECONDS - delta / 1000);
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}
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this._showLoaderTop(false);
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}
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private async _extendDown(): Promise<void> {
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if (!this._options?.extendDown) {
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return;
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}
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this._showSentinelBottom(false);
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await this._waitForExtend('down');
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// Sentinel will be re-shown next time the contents changes, see:
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// updateContents() .
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}
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private async _waitForExtend(direction: 'up' | 'down'): Promise<void> {
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await new Promise<void>((resolve) => {
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fireAdvancedCameraCardEvent<GalleryExtendEvent>(
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this._host,
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`gallery:extend:${direction}`,
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{ resolve },
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{
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bubbles: false,
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composed: false,
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},
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);
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});
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}
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public updateContents(): void {
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const slot = this._getSlot();
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if (!slot) {
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return;
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}
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const contents = slot
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.assignedElements()
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.filter((element) => element instanceof HTMLElement);
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const firstSelected = contents.find(
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(element) => element.getAttribute('selected') !== null,
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);
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if (contents.length) {
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if (!this._wasEverNonEmpty && firstSelected) {
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// As a special case, if this is the first setting of the slot contents,
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// the gallery is scrolled to the selected element (if any). This is
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// only done on the first setting, as subsequent gallery extensions
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// should not cause the gallery to rescroll to the item that happens to
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// be selected.
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// See: https://github.com/dermotduffy/advanced-camera-card/issues/885
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scrollIntoView(firstSelected, {
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boundary: this._host,
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block: 'center',
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});
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}
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this._wasEverNonEmpty = true;
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}
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// Always render the bottom sentinel when the contents changes, in order to allow
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// the gallery to be extended downwards.
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this._showSentinelBottom(true);
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}
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}
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Reference in New Issue
Block a user