Simplify trigger/untrigger logic.

This commit is contained in:
Dermot Duffy
2022-05-22 11:46:16 -07:00
parent dba309d69f
commit bbf8160318
+4 -6
View File
@@ -196,7 +196,6 @@ export class FrigateCard extends LitElement {
// Whether the card has been successfully initialized.
protected _initialized = false;
@state()
protected _triggers: Map<string, Date> = new Map();
/**
@@ -980,6 +979,7 @@ export class FrigateCard extends LitElement {
const now = new Date();
let changedCamera = false;
let triggerChanges = false;
const isTriggered = !!this._triggers.size;
for (const [camera, config] of this._cameras?.entries() ?? []) {
const triggerEntities = config?.trigger_by_entities ?? [];
@@ -990,14 +990,12 @@ export class FrigateCard extends LitElement {
const shouldUntrigger = triggerEntities.every(
(entity) => !isTriggeredState(this._hass?.states[entity]),
);
if (shouldTrigger) {
this._triggers.set(camera, now);
triggerChanges = true;
} else if (shouldUntrigger) {
this._triggers.set(camera, now)
} else if (shouldUntrigger && this._triggers.has(camera)) {
this._triggers.delete(camera);
triggerChanges = true;
}
triggerChanges ||= (!isTriggered && shouldTrigger) || (isTriggered && !this._triggers.size);
}
if (triggerChanges && this._isAutomatedViewUpdateAllowed(true)) {